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JET ERA MOVEMENT TEMPLATES

 

 

Movement guides made out of thick card, balsawood or similar material help speed up the game and enable aircraft to perform accurate manoeuvres.

 

 

Use the following templates to cut out correct sized movement guides suitable for aircraft mounted on 3cm by 3cm bases.

 

 

 

Click For Move TemplatesClick on this image to download templates as a PDF document for a Move with 22.5 deg. turn, and a Tight-Turn with either one 45 deg. turn or two 45 deg. turns.

 

 

 

 

 Multiple move templates

Click on this image to download templates as aPDF document for two, three, four, five or six consecutive Moves, each with 22.5 deg. turns.

 

Move Example

Place the Move guide ahead of the aircraft

 

Move Example

Move the aircraft ahead of the guide to perform a

standard Move with maximum 22.5 deg. turn

 

 

Tight-Turn Example

Place the Tight-Turn guide ahead of the aircraft

 

Tight-Turn Example

Move the aircraft ahead of the guide to perform a

Tight-Turn with two maximum 45 deg. turns

(for a total change of direction of 90 deg.)

 


UNIVERSAL MARKERS

 

click for counter sheet

Click on the image to download a sheet of markers as a Word document.

 

The sheet includes sections for the front and back. Stick them on opposite sides of a piece of thick A4 size cardboard and cut them out.

 

 

The markers indicate the following aircraft status;

 

 

1, 2, 3, 4, 5 or 6

energy

BINGO

low on fuel

BOMBS

carrying bombs (and therefore loaded)

1 SHOT

1 gunfire shot remaining

NO AMMO

no gunfire shots remaining

HS

1 or 2 heat-seeking missiles left

RG

1 or 2 radar-guided missiles left

ASM

1 or 2 anti-radar air-to-surface missiles left

LOCK

radar-guided missile or SAM locked on target

AB

afterburner engaged this gameturn

DAM

aircraft damaged

 

big respect to Roy Lichtenstein

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