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JET ERA MOVEMENT TEMPLATES
Movement guides made out of thick card,
balsawood or similar material help speed up the game and enable
aircraft to perform accurate manoeuvres.
Use the following templates to cut out
correct sized movement guides suitable for aircraft mounted on 3cm
by 3cm bases.
Click on this image to download templates
as a PDF document for a Move
with 22.5 deg. turn, and
a Tight-Turn with either one 45 deg. turn or two 45
deg. turns.

Click on this image to download templates
as aPDF document for two, three, four, five or six consecutive Moves, each with 22.5 deg. turns. |

Place the Move
guide ahead of the aircraft

Move the aircraft ahead of the guide
to perform a
standard Move
with maximum 22.5 deg. turn

Place the Tight-Turn
guide ahead of the aircraft

Move the aircraft ahead of the guide
to perform a
Tight-Turn with two maximum 45 deg. turns
(for a total change of direction of
90 deg.)
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UNIVERSAL MARKERS

Click on the image to download a sheet
of markers as a Word document.
The sheet includes sections for the front
and back. Stick them on opposite sides of a piece of thick A4 size
cardboard and cut them out.
The markers indicate the following aircraft
status;
1, 2, 3, 4, 5 or 6 |
energy |
BINGO |
low on fuel |
BOMBS |
carrying bombs (and therefore
loaded) |
1 SHOT |
1 gunfire shot remaining |
NO AMMO |
no gunfire shots remaining |
HS |
1 or 2 heat-seeking missiles
left |
RG |
1 or 2 radar-guided missiles
left |
ASM |
1 or 2 anti-radar
air-to-surface missiles left |
LOCK |
radar-guided missile or SAM
locked on target |
AB |
afterburner engaged this gameturn |
DAM |
aircraft
damaged |
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