Title
Menu FAQ Info Rules Reviews
 
by Chris Lawson
version 1.2


Answers have been confirmed by Reiner Knizia.

It is advised that the current Rules are inspected first as the early English rules translation introduced a number of errors.

Can you Advance & Attack with multiple cards
The early rules implied that you could not but this was a mistake which later rules cleared up. You are allowed to strengthen your attack with multiple cards when playing an Advance & Attack, just like an Attack.
EXAMPLE : If the two swordsmen were 4 spaces apart, a player could play a "1" card to move 1 space forward and then one or more "3" cards in the same turn to attack.
EXAMPLE : If the two swordsmen were 6 spaces apart, a player could play a "3" card to move 3 spaces forward and then one or more "3" cards in the same turn to attack.

When can you Parry
You may parry an Attack (single or multiple) or an Advance & Attack (single or multiple) The parry takes place INBETWEEN turns, it occurs after the attack but before the player (who is about to parry) takes his normal turn.

Parries
If a player parries an attack, then this is done BEFORE his normal turn so he does NOT refresh his hand immediately after the parry. The player parries first and then has a normal turn (but with a reduced card count).

What is a Counterattack (Riposte)
You may find that your rulebook makes a reference to a Riposte or a Counterattack. It implies that it is a special move that can be performed after a parry, this is really a red herring and it is best to ignore it. There is nothing special about a Counterattack as it is just a normal attack in every way (except that as the player has just performed a parry then he will less than five cards in his hand).

When to replenish your hand
You always replenish your hand after you have your turn. Do not forget that a parry is not part of your turn, so you would not replenish after a parry.

When does the round end in the Advanced Game
The Advanced game ends in the same way as the Standard game EXCEPT when the cards run out during an Advance & Attack. The rulebook supplied by Abacus does not even attempt to explain but this has now been corrected with the Rules supplied here. Example provided below as well.


Questions

Q)
After a defender parries an Advance & Attack, can the defender then (before drawing cards) counter with an Advance & Attack also?
A)
Yes. After a parry (be it a parry of a normal Attack, a normal multiple Attack, an Advance and Attack or an Advance and multiple Attack), the player is then free to perform any move he wishes.

The only disadvantage of this will be due to the fact that the hand size will be down to four (or less) cards. Just to reiterate, the reason for this is that the parry is performed out of turn, in-between turns as such and only immediately after an Attack. Since you only replenish your hand at the end of your turn, it means that if you do parry, then you will not have so many cards during your turn.

Q)
When parrying, must the defender use the exact quantity and values of cards (Example: attacker plays 4, 4 and the defender parries with 4, 4), or may he simply use the exact quantity of cards with different values adding up to the sum of the attack (Example: attacker plays 4, 4 and the defender parries with 5, 3)?
A)
You MUST play the same number of cards and the same value. i.e. Attacker plays 3, 3 and the Defender can only parry with 3, 3 (the only combination allowed). This would mean that an Attack of 3, 3, 3 cannot be parried as there are not enough cards to be able to parry (as there are only five cards of each value).

The early rules implied that you could parry using different value cards but this was a mistake which later rules cleared up.

Q)
After a round has been won by attack, are all cards shuffled again and redealt?
A)
Yes, they are shuffled after each round. The round does not have to finish on a hit, it is possible for it to end because the cards run out and the result may then be a draw.

Q)
How many spaces does the board have?
A)
At the start of the game, the two figures have 21 empty spaces inbetween them, this means the board has a total of 23 spaces.

The 1996 Edition supplies a set of seven cards that are used to build the board. Some people have been confused with the cards and have not realised that the total length of the board should have been 23 spaces. The 1993 Edition uses a roll out mat so it is clear what consists of a space.

Examples of play (Advanced Game)

Blue is playing against Red

Blue's Turn
Blue is nine spaces away from Red and decides to performs an Advance & Attack by playing a '5' and two '4's (this is a multiple attack). He moves his figure five spaces forward and then replenishes his hand back up to five cards.

As Red has the necessary cards he decides to parry and so plays two '4's

NOTE : The parry is not part of Red's turn, it is performed inbetween turns. This means that Red will have a reduced hand when he takes his turn next.

Red's Turn
Red now launches his own Advance & Attack by playing a '1' and two '3's with his remaining three cards. Red moves his figure one space forward and then replenishes his hand back to five cards.

Blue decides to retreat instead of parrying (because he either does not hold two '3' cards in his hand or due to other considerations).

NOTE : Unlike a parry, the retreat is the entire turn and so Blue will be unable to do anything else on this turn.

Blue's Turn
Blue retreats and plays a '4' card (the last one). He moves his figure back four spaces (so they are now seven spaces apart) then draws one card.

NOTE : A retreat is just a normal backwards move but it can be used to defend against an Advance & Attack.

Red's Turn
Red now performs an Advance & Attack once again by playing a '5' and a '2'. He moves forward five spaces and then replenishes his hand back to five cards.

Blue's Turn
Blue now must either parry by playing a single '2' or retreat again. Since there are not many cards left at this point, the round should be over soon. In fact there can be, at the best, only one card left in the draw pile. I will leave the astute reader to work out why (or at least point out any flaws in my logic).
Ending a Round during an Advance & Attack

Blue's Turn
Blue is seven spaces away from Red and performs an Advance & Attack by playing a '4' and a '3'. He moves his figure four spaces forward and replenishes his hand back up to five cards. The last card is drawn at this point so the round is over.

Red's Options
At this point Red can either Parry the Attack or Retreat. If he cannot do either of these (it is theoretically possible), then he will lose immediately and the round ends with Blue the victor.

Parry by Red
If Red is able to Parry by playing a '3' then the round ends in the same way as the Standard game. That is, the players inspect the remaining cards in hand and if one player has more '3's than the other, then he wins the round. If this is a tie, then the players look to see which figure is further along the board (i.e. which is closest to the centre space).

Retreat by Red
If Red is unable to Parry or does not wish to, then he may retreat by playing a card and moving back that number of spaces. The winner of the round is now determined by the position on the board (i.e. who is closest to the centre space).

NOTE : As the round ended on a retreat and not on a Parry then you DO NOT compare cards to determine the winner, it is determined only by the board position.

This page is maintained by Chris Lawson (chris.lawson@virgin.net)
Last Updated 12th June 1999