Expanded Rules |
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My thanks to Chris Bowyer and Reiner Knizia for help in checking and
correcting the contents and to the citizens of the rec.games.board
newsgroup.
Gandalf
After all the Hobbit cards are shuffled, deal each player six cards.
Preparations (Optional
Rule)
The Ring-bearer can decide to make additional preparations for the
journey. If so, he rolls the die and accepts the consequences that
occur. Once this has been completed, turn four cards face up from the
Hobbit card deck. Everyone may discuss how to distribute these cards
between the players but the final decision is down to the Active
player (i.e. the Ring-bearer), who may even keep them all.
Nazgûl Appears
One player must discard two Hiding symbols. As usual a Joker symbol
can be used as an alternate. If no player can or wants to pay the
Event cost then Sauron moves one step towards the Hobbits on the
Corruption line.
[Example: Frodo discards a white Friendship card (Frodo's
special skill allows him to use a white Hobbit card as if a Joker)
and a grey Hiding card.]
Elrond
Take the 12 Rivendell Feature cards and shuffle them. Deal them face
down to each player. In a two-player game, both receive four cards.
Put the remaining four cards back into the game box without revealing
them. In a three-player game, each player gets four cards, and with
four players each get three. If five are playing, the Ring-bearer and
the person to their left both receive three cards, and the others
receive two each. Add these cards to your hand.
Council
The Ring-bearer selects a card from hand and passes it to the player
on the left, who adds it to their hand. This player then selects a
card from hand and passes it to the player on the left. This
continues until everyone has received and passed on one card. You may
select and pass on any card from your hand (even a feature card or
the card that was just passed on to you).
[Comment: In practice, there is little point in passing a
Yellow Feature card at this point. It's advisable to ensure that each
player has Friendship and Hiding cards (or Jokers) ready to discard
in the coming steps: Fellowship, Watcher in the Water.]
Fellowship
Each player in turn (starting with the Active player, i.e. the Ring-
bearer, and proceeding clockwise) must discard a Friendship (or
Joker) symbol face up on the discard pile or roll the die. If a
player is unable (or doesn't wish) to discard then he must roll the
die and accept the consequences that occur before the next player
makes his discard. If more than one player fails to meet the discard
cost then each of them must roll the die.
[Example: Frodo discards a white Fighting Hobbit card (Frodo's
special skill allows him to use a white Hobbit card as if a Joker),
Pippin discards a Joker and Sam discards a Friendship card.]
Galadriel
Take the 12 Lothlórien Feature cards and shuffle them. Deal
them face down to each player. In a two-player game, both receive
four cards. Put the remaining four cards back into the game box
without revealing them. In a three-player game, each player gets four
cards, and with four players each get three. If five are playing, the
Ring-bearer and the person to their left both receive three cards,
and the others receive two each. Add these cards to your hand.
[Comment: If a player has already been eliminated then the
cards are still distributed as
above, i.e. in a four-player game each of the remaining players will
receive three cards, the
remainder are discarded.]
Recovery
Each player in turn (starting with the Active player, i.e. the Ring-
bearer, and proceeding clockwise) has the option of discarding two
shields to either draw two Hobbit cards from the face down deck
or move their Hobbit on the Corruption line backwards by one
step, towards the light. The players may perform this action only
once each during Recovery and must use their own Shields to pay the
cost.
Test of Galadriel
Each player in turn (starting with the Active player, i.e. the Ring-
bearer, and proceeding clockwise) must discard a Joker (star) symbol
face up on the discard pile or roll the die. If a player is unable
(or doesn't wish) to discard then he must roll the die and accept the
consequences that occur before the next player makes his discard. If
more than one player fails to meet the discard cost then each of them
must roll the die.
Watcher in the
Water
Each player in turn (starting with the Active player and proceeding
clockwise) must discard a Hiding (or Joker) symbol face up on the
discard pile or roll the die. If a player is unable (or doesn't wish)
to discard, then he must roll the die and accept the consequences
that occur before the next player makes his discard. If more than one
player fails to meet the discard cost then each of them must roll the
die.
Stone in the Well
Reveal the top card from the Hobbit deck; the Active player must now
discard two matching symbols (or Jokers) to receive the Pipe Feature
card. If the Active player is unable (or doesn't wish) to meet the
Event cost then Sauron moves one step towards the Hobbits on the
Corruption line and the next Event takes place. The card revealed is
now discarded.
[Comment: If the Event cost is not paid then the next Event,
Trapped, takes place immediately after Sauron is moved, without the
usual Event tile being turned over.]
[Example: The card revealed is a Fighting card, the Active
player must discard two Fighting symbols, two Joker symbols or one of
each. The symbols can be on either one or two cards.]
[Example: The card revealed is a Joker card, the Active player
must discard two Joker symbols on either one or two cards. Note: if a
Joker is revealed then only Joker symbols can be discarded).]
Trapped?
If the Travelling and Hiding Activity lines have not been completed
(i.e. the markers on either line has not reached the last space) then
Sauron moves two steps towards the Hobbits on the Corruption line and
the Ring-bearer must roll the die.
Orcs Attack
The group must discard five Fighting symbols between them; Jokers may
be used instead of Fighting symbols. Double symbol feature cards
(such as Boromir, double Fighting, and Aragorn, double Joker) count
as two symbols. If the group is unable (or doesn't wish) to meet the
Event cost then Sauron moves two steps towards the Hobbits on the
Corruption line.
Fly You Fools!
Any one player must advance his Hobbit three steps into the Darkness
on the Corruption line otherwise each player (starting with the
Active player and proceeding clockwise) must roll the die and accept
the consequences. If an agreement cannot be reached or no one
volunteers then all the players must roll the die.
[Example: After discussion it's decided that Sam will move
forward three spaces to help the Fellowship. Sam's special power does
not help in this situation, as the die is not rolled.]
[Dutch Edition: Shows three black squares, it should be three
black circles.]
Riders of Rohan
If the Friendship Activity line has been completed (the marker must
be on the last space) the Active player receives the Riders of Rohan
Feature card. If not, Sauron moves one step towards the Hobbits on
the Corruption line and the Ring-bearer must roll the die. If the
Riders of Rohan Feature card had been discarded due to the previous
Event (Wormtongue Unmasked) then the Activity line must still be
completed to avoid the consequences, but the Riders of Rohan Feature
card is not awarded.
Orcs Attack the
Gate
If the first part of the Travelling Activity line has been completed
(the marker has advanced at least five spaces and is on the Shield
space labelled 'Complete' or beyond) then each player (starting with
the Active player and proceeding clockwise) receives one Hobbit card.
If the first part of Travelling has not been completed then Sauron
moves two steps towards the Hobbits on the Corruption line.
Fire of Orthanc
Reveal the top card from the Hobbit deck; the Active player must now
discard two matching symbols (or Jokers). If the Active player is
unable (or doesn't wish) to meet the Event cost then each player
(starting with the Active player and proceeding clockwise) must roll
the die and accept the consequences. The card revealed is now
discarded.
[Example: The card revealed is a Hiding card, the Active
player must discard two Hiding symbols, two Joker symbols or one of
each. The symbols can be on either one or two cards.]
[Example: The card revealed is a Joker card, the Active player
must discard two Joker symbols on either one or two cards. Note: if a
Joker is revealed then only Joker symbols can be discarded.]
Orcs Storm Forward
The group must discard one each of the three Life tokens (Heart, Sun,
Ring). If the group is unable (or doesn't wish) to meet the Event
cost then Sauron moves two steps towards the Hobbits on the
Corruption line.
[Example: After discussion it's decided that Sam will discard
a Heart and a Ring Life token and Pippin discards a Sun Life token.
Since the three different Life tokens have been discarded Sauron does
not advance.]
[Comment: Merry's special power does not help to avoid
paying for the Event cost, nor does the Athelas Yellow
Feature. Joker cards may not be used to substitute for Life
Tokens.]
[Dutch Edition: Shows a Joker symbol, it should be a Ring
symbol (Life token).]
Orcs Conquer Helm's
Deep
Sauron moves two steps towards the Hobbits on the Corruption line. In
addition, if the second part of the Travelling Activity line has not
been completed (i.e. the marker is not on the last space) the Ring-
bearer must roll the die twice as well.
[Dutch Edition: The first sentence is missing.]
Faces of the Dead
Each player in turn (starting with the Active player and proceeding
clockwise) must discard either a Joker (star) symbol face up on the
discard pile or shields with a total value of three. If a player is
unable (or doesn't wish) to meet the cost then his Hobbit is
eliminated immediately. If the Active player is eliminated in this
way then he doesn't complete his turn and the player to his left
becomes the new Active player and continues by turning over the next
Event tile (but only after all the other players have paid for the
Event cost).
The Forbidden Pool
If one player discards shields with a total value of five, then all
the players (starting with the Active player and proceeding
clockwise) draw one Hobbit card from the face down deck. If no player
is able (or doesn't wish) to meet the Event cost then Sauron moves
two steps towards the Hobbits on the Corruption line. If an agreement
cannot be reached or no one volunteers then Sauron moves forward.
The Lord of the Nazgûl Searches
for the Ring
Reveal the top card from the Hobbit deck, if the Ring-bearer can
discard three matching symbols (or Jokers) then he moves his Hobbit
on the Corruption line backwards by one step, towards the light. If
the Ring-bearer is unable (or doesn't wish) to meet the Event cost
then each player (starting with the Active player and proceeding
clockwise) must roll the die and accept the consequences. The
revealed card is now discarded.
[Example: The card revealed is a Fighting card, the Active
player must discard three Fighting symbols, three Joker symbols or a
mix of Fighting and Joker symbols. The symbols can be on one, two or
three cards.]
[Example: Frodo is currently the Ring-bearer, and the card
revealed is a Joker card. The player discards a White Travelling
card, a White Hiding card and a Grey Joker card. This is possible
since Frodo's special skill is to be able to use any white Hobbit
card as a Joker card (for any other player, if a Joker is revealed
then only Joker symbols can be discarded).]
[Dutch Edition: Shows a white square, it should be a white
circle.]
Shelob Appears
The Active player must roll the die twice and accept the consequences
otherwise Sauron moves two steps towards the Hobbits on the
Corruption line.
[Example: After discussion it's decided that the Active player
rolls the die twice as this is better than allowing Sauron move
towards everyone by two steps. As usual, cards can be played against
the die roll, which may help negate the effects.]
Shelob Attacks
The group must discard seven Fighting symbols between them; Jokers
may be used instead of Fighting symbols. Double symbol feature cards
(such as Boromir, double Fighting, and Aragorn, double Joker) count
as two symbols. If the group is unable (or doesn't wish) to meet the
Event cost then Sauron moves three steps towards the Hobbits on the
Corruption line.
[Example: After discussion it's discovered that even if the
players discard all their Fighting symbols between them, they still
do not have enough. The player who holds Gollum
volunteers to discard it as a triple Fighting card (since Joker
symbols may be used) but in the end it's decided that a player
will spend five Shields to call Gandalf. The Active player then
selects Magic to ignore the Event; this finishes the scenario and
play proceeds with End of a Scenario activities.]
Lord of the Nazgûl
Attacks
If a player discards the Éowyn Feature card, then all the
players (starting with the Active player and proceeding clockwise)
draw one Hobbit card from the face down deck. If the Éowyn
card has not yet been picked up or the player who holds the card does
not wish to discard it, then each player (starting with the Active
player and proceeding clockwise) must roll the die and accept the
consequences.
[Comment: A Joker card may not be used to substitute for
Éowyn.]
Battle of Pelennor
Fields
Each player in turn (starting with the Active player and proceeding
clockwise) must discard a Heart Token. If a player is unable (or
doesn't wish) to discard the appropriate Life Token then he must roll
the die and accept the consequences and then discard two cards
from his hand. This happens before the next player makes his discard.
If more than one player fails to meet the discard cost of a Life
Token then each of them must roll the die and discard.
Mouth of Sauron
Each player in turn (starting with the Active player and proceeding
clockwise) must discard a Sun Token. If a player is unable (or
doesn't wish) to discard the appropriate Life Token then he must roll
the die and accept the consequences and then discard two cards
from his hand. This happens before the next player makes his discard.
If more than one player fails to meet the discard cost of a Life
Token then each of them must roll the die and discard.
Surrounded by Dark
Forces
The group must discard seven cards between them. If the group is
unable (or doesn't wish) to meet the Event cost then Sauron moves
three steps towards the Hobbits on the Corruption line.
The Ring is
Mine
The game is over with the Fellowship losing. The score corresponds
to the position of the marker on the main Activity line.
[Comment: It is not possible to use Magic
to avoid this event but it may be possible to avoid if the Scenario
can be completed by use of the Ring and/or Guidance.]
Character cards give each player special skills which they keep
throughout the game. During the game set-up, the appropriate
character cards are shuffled face down and then dealt out, one to
each player. The players keep their Character card face up in front
of them. They do not count towards the number of cards held at any
time.|
2-player game: Frodo and Sam 3-player game: Frodo, Sam and Pippin 4-player game: Frodo, Sam, Pippin and Merry 5-player game: Frodo, Sam, Pippin, Merry and Fatty |
Frodo
Frodo can use any white Hobbit card (not Feature card, i.e. one with
no centre icon on the card back) as a Joker card.
[Comments: Remember that only white Hobbit cards can be
used by Frodo as Joker cards, a Feature card may not be used
for this. Frodo may use his special skill when paying for an Event
cost.]
[Example: During his turn, Frodo plays a white Friendship
Hobbit card and Boromir, a grey double Fighting Feature card. The
player moves the marker on the Fighting Activity line forward three
spaces. Due to his special skill, Frodo can use the white Hobbit card
(Hobbit cards only have one Activity symbol) as a Joker.]
[Example: The Event cost at Speak Friend and
Enter requires the players to discard a Friendship and Joker
symbol. Frodo volunteers since he can discard any two white Hobbit
cards to pay for the cost.]
Sam
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Pippin
Pippin is not bound by the White-Grey rule when playing cards and is
allowed to play two cards of the same colour during his turn.
Merry
At the end of the Scenario in Moria, Helm's Deep and Shelob's Lair,
Merry, unlike the other characters, only needs two different Life
tokens at the end of each Scenario, instead of three.
[Comment: If Merry is missing two Life tokens, he moves one
step forward, if he is missing all three then he moves two steps
forward.]
Fatty
At the end of the Scenario in Moria, Helm's Deep and Shelob's Lair,
Fatty may draw two additional Hobbit cards from the deck.
At any time during the game, any one player can call Gandalf for help
by discarding shields with a total value of five (the five shields
must all come from the same player). The Active player then decides
which of the Gandalf cards to use and how to apply it.
Foresight
One Player may look at the top three Event tiles and rearrange them
before putting them back on top of the face down stack.
[Comment: The Active player decides who looks and rearranges
the Event tiles. The chosen player should not show the tiles but may
discuss the contents and order of the three tiles (in a friendly game
there is no reason why the three tiles should not be shown to all the
players) Only the top three Event tiles may be inspected and they
must be returned face down to the top of the Event tiles.]
Guidance
The Active player uses this card as a double Joker. The Joker symbols
may be used to help pay for an Event cost, or to move a marker on an
Activity line. If used to move on an Activity line, then the effects
apply straight away interrupting the current turn of the Active
player. Once completed, play returns to the point where it was
interrupted and the Active player continues with his turn. The
only exception to this is when Guidance is used immediately after an
Event tile is turned over, in this case it may be possible to
complete the Scenario (by reaching the end of the Main Activity line)
without having to start the Event. Just like use of the Ring
there are only four instances when it may be used, before Steps 1b,
2a, 2b or 3. For details see the Game Flow
description.
[Comment: There are two different ways Guidance may be used.
If an Event cost involves Activity symbols to be discarded (i.e.
Shelob Attacks) then Guidance may be used to pay for the Event cost,
but if the Event cost involves cards to be discarded (i.e. Surrounded
by Dark Forces) then Guidance may not be used. The second way
Guidance may be used is to advance a marker on an Activity line. In
this case it is used as an interrupt to the current play but it may
only be used to do this at specific times as mentioned above. Both
the Ring and Guidance can be used in the same way to interrupt play
and possibly end the Scenario.]
Healing
One Player moves their Hobbit backwards two steps on the Corruption
line, towards the light, if this is possible.
[Example: A player rolls the die and obtains the 'triple dot'
result, he has to now move his Hobbit three spaces towards Sauron on
the Corruption line. As his Hobbit is only two spaces away, then the
result means that his Hobbit is eliminated. Before this happens a
player calls Gandalf and the Active player selects Healing to be
applied to the Hobbit. The Hobbit now moves two steps back and then
three steps forward ending one space away from Sauron.]
Magic
After moving the event marker onto the next Event box, the players
ignore the Event and play continues with the Active player turning
over the next Event tile. If it was the final Event in a Scenario,
the Scenario still ends without the Active player completing his turn
(play proceeds with End of a Scenario activities). However, this card
may not be selected to prevent the final Event in Mordor to take
place, the game is over and the Fellowship has lost, Sauron takes the
Ring.
[Comment: This card may only be selected if a Sundial Event
tile has just been turned over (this includes the Event tiles with a
Sundial and three items).]
Persistence
One Player draws four Hobbit cards from the face down Hobbit
deck.
[Example: A player rolls the die and obtains the 'discard two
cards' result. Since the player has only one card in his hand it
would mean that his Hobbit is eliminated and the player is out of the
game. Before this happens a player calls Gandalf and the Active
player selects Persistence to be applied to the Hobbit. The player
now draws four cards which allows him to discard two cards without
being eliminated.]
Hobbit cards show a single Activity symbol (Fighting, Friendship,
Hiding, Travelling) or a star (a Joker card). Some Hobbit cards are
white, others are grey. At the start of the game, the 60 Hobbit cards
are shuffled and placed face down to form the Hobbit deck.
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There are 35 Feature cards assigned to locations on the Master Board
or on the Scenarios. Feature cards show one or more Activity symbols
and are on either White or Grey cards; there are also Yellow Feature
cards (described later). Feature cards are part of a player's hand
and count towards the hand size, they can be used only once and are
then discarded.
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Gollum
This is a triple Joker symbol card, if the Joker symbols are used for
any reason (such as moving on an Activity line or paying for an Event
cost) then the die must be rolled by the person who played the card.
If the card is discarded (without the Joker symbols being used) then
the die is not rolled. In Summary:
If a player holds Yellow Feature cards in their hand, then they may
be played at any time (note, a number of these cards can only be
played at specific times, see the card descriptions as to these
limitations). The person who plays the card decides how the card is
applied. Yellow Feature cards do not count towards the two-card
maximum a person may play during their turn, and may be played during
other players' turns. Yellow Feature cards are part of a player's
hand
and count towards the hand size, they can be used only once and are
then discarded.
Athelas
Prevents one Player moving their Hobbit on the Corruption line as a
consequence of missing some Life tokens.
[Comment: This card can be played on any Player during End of
a Scenario activities or in the corresponding Events in Mordor
(Battle of Pelennor Fields, Mouth of Sauron). It is not applicable in
Helm's Deep during the Orcs Storm Forward Event.]
Belt
Any one Player avoids having to roll the die once.
[Comment: This card is played on any player who has just been
instructed to take one die roll, it must be played before the die is
rolled.]
[Comment: If the Ring-bearer puts on the Ring, then this may
not be used to avoid the die being rolled. This is the only
circumstance the card may not be used before a die roll.]
[Example: The Fellowship has reached Mt. Doom and Pippin (the
Active player) is about to see if the Ring can be hurled into the
volcano. At that point Sam plays Belt, which means the die is not
rolled. The Ring is therefore destroyed and the Fellowship has been
successful in their quest.]
Elessar
Any one Player moves their Hobbit backwards one step on the
Corruption line, towards the light, if this is possible.
[Example: A player rolls the die and obtains the 'Eye' result,
he has to now move Sauron one step towards the light. As his Hobbit
is next to Sauron and currently the Ring-bearer, the result would
mean that his Hobbit is eliminated and the game would end in failure.
Before this happens a player plays Elessar and applies it to the
Hobbit, who now moves one step back. Sauron then moves forward but no
longer meets the Ring-bearer. The players hope to finish the Scenario
and pass the Ring onto another Hobbit before Sauron moves again.]
Lembas
Any one Player increases their hand to six cards by drawing cards
from the face down Hobbit deck.
[Comment: While drawing, a Player may not discard any of his
cards.]
[Comment: If a player needs to discard due to Event costs or
damage to the die roll, then this card may only be played before the
discards takes place (this is because the discard may not be
interrupted).]
[Example: A Player has one card left in his hand and is
required to pay two cards damage due to a die roll. Lembas is played
which allows the player to bring his hand up to six cards (i.e. draw
five cards). The player then discards two cards leaving a hand of
four cards left. If Lembas had not been played then the player would
be eliminated (unless someone had called Gandalf and Persistence
played or used Miruvor). Note the sequence, you are not allowed to
discard one card, play Lembas to draw six cards, and then discard the
second card. Discards must not be split or interrupted in this way.]
Miruvor
Any one Player may pass one card to any other Player.
[Example: A Player is just about to be eliminated (because his
Hobbit is about to meet Sauron on the Corruption line). Before this
happens, he plays and discards Miruvor and passes one of his Yellow
Feature cards to another player. If he did not do this then all the
cards in his hand would have been discarded, losing a possibly useful
Yellow Feature card. Note that any player could have played Miruvor
in this situation.]
Mithril
Any one Player ignores the result of one die roll.
[Comment: This card is played on any player just after the die
has been rolled.]
[Example: The Ring-bearer puts on the Ring and rolls the Eye
on the die (Sauron moves one step towards the Hobbits on the
Corruption line). Mithril is played to avoid Sauron from moving and
then an Activity marker is moved forward three spaces.]
[Example: The Fellowship has reached the end of the main
Activity line on the Mordor Scenario (space 60). Frodo (the Active
player and Ring-bearer) is only two steps away from Sauron on the
Corruption line, rolls a triple dot on the die (move forward three
steps). This would end the game in failure, as Sauron would meet the
Ring-bearer. At this point Mithril is played and so the result of the
die roll is ignored. Frodo now places the Ring on Mt. Doom, and the
Fellowship continues to see if the Ring can be destroyed.]
Phial
Play this card on the Active player before he reveals the next Event
tile. As a consequence the Active player does not reveal any more
Event tiles, but continues with their turn as usual (i.e. by skipping
to Step 2 of the turn).
[Comment: This card can only be applied at the point when an
Event tile is about to be revealed (i.e. before Step 1a). It may not
be played in advance, e.g. a player is about to be eliminated during
the End of a Scenario activities; he may not play Phial to prevent
the next Event tile to be revealed; the player is eliminated and all
his cards are discarded.]
Staff
Ignore an Event tile showing a Sundial with three items after it has
been revealed. The event marker is not advanced to the next Event,
play continues with the Active player turning over the next Event
tile.
[Comment: This card can only be applied to a Sundial Event
tile that shows either three cards or a card, a Life Token and
a Shield. Staff may only be played once such an Event tile is
revealed and not before.]
*****
Step 0. Become the Active
Player
Phial and Foresight can
be played at this point before the next step. There are no other
actions which may be performed since you may as well reveal the tile
and then act.
[Comment: This is the only time that Phial may be played and
if so used then the player skips to Step 2.]
Step 1a. Reveal an Event
Tile
Reveal the top Event tile and place it face up in front of you.
Before the tile is executed, play can be interrupted at this point. It is possible to finish the Scenario (by use of the Ring and Guidance) and avoid Step 1b altogether. In this way it is possible to avoid an Event, the Active player continues with Step 3 (Clear Up) and then play continues with End of a Scenario activities. If Step 1b is avoided in the way then Step 2 is also skipped, the player must go from Step 1a to Step 3.
Step 1b. Execute an Event
Tile
An Event tile give one of the following instructions:
Step 2a. Play one White/Grey
Card
This step can be omitted, performed once or twice (if performed twice
then it must be using a white and a grey card, in any order). Each
card played is acted on separately, before the next card is played.
Select which card to play and in what order.
Note that this step only applies to Hobbit cards or White/Grey Feature cards. Gandalf cards and Yellow Feature cards can be played in addition to the two card limit.
If a card is picked up from a Scenario board then it is added to the
player's hand of cards and is available to be played immediately.
[Example: During the Moria Scenario, the Active player uses a
white Travelling card to advance the Travelling Activity marker to
the first space. He picks up Book and adds it to his hand. He may now
play Book as his second card to advance the marker to the second
space and in doing so will pick up a Ring Life token. Note that the
player would need to play a white card first to be able to play the
grey Book Feature card.]
When a card is played and the appropriate Activity marker is moved, then it must be moved the full distance possible. The marker's advancement may stop prematurely if the end of the Activity line is reached but otherwise the full number of spaces must be moved forward. The marker may not be voluntarily moved less spaces than indicated by the card played.
For example, you play a grey Hobbit card with a Hiding symbol, so you move the marker on the Hiding Activity line one space forward. You then play a second card, the white Gimli Feature card which shows two Fighting symbols, the marker on the Fighting Activity line is moved two spaces forward.
When you play a card with a Joker symbol, you may move any of the Activity markers forward. If the Joker card has more than one star symbol, you may only advance one Activity marker the appropriate number of spaces. It is not possible to play a card with two star symbols and advance the marker on the Hiding Activity line and on the Travelling Activity line.
Cards that have a symbol not shown on the Scenario board have no
effect, if played then they are simply discarded. Equally, cards with
a symbol for an Activity line whose marker has reached the last space
have no effect.
[Comment: Event tiles are different, if a Type 2 Event tile is
revealed and either the symbol is not present on the Scenario board
or the Activity line has been completed, then the marker of another
Activity line must be moved forward.]
Step 2b. Draw Two Cards or
Heal
This step may only be performed if Step 2a was omitted. If the Active
player decided not to play any white or grey cards, then he may
either draw two Hobbit cards from the face down deck or move
his Hobbit one step back towards the light on the Corruption line.
Step 3. Clear Up
The Active player concludes his turn by placing any revealed Event
tiles face up on an open pile and any used cards face up on the
discard pile.
| Sauron moves one step towards the Hobbits on the Corruption line. | |
| Move your Hobbits 1, 2 or 3 steps into the darkness on the Corruption line. | |
| Discard any two of your cards onto the face up discard pile. | |
| Nothing happens. |
| |||||||||||||||||||||
The die is rolled once and the result is used to determine both the
damage and the number of spaces to be moved. The number of spaces
moved is not influenced by Character Cards or Yellow Feature cards,
which can limit the damage of the die (i.e. while the damage can be
reduced by such cards, the numbers of spaces moved will not be
effected).
The player ignores any spaces moved over and the space the
marker finishes on (the English rules do not make this clear). These
spaces are not carried out which means the player does not get to
pick up any Shields, Life tokens, Feature cards, move on the
Corruption line towards the light, or roll the die.
The marker's advancement may stop prematurely if the end of the
Activity line is reached but otherwise the full number of
spaces must be moved forward. The marker may not be voluntarily moved
less spaces than indicated by the above formula nor may more than
one Activity marker be moved.
The effects of the Ring are applied straight away interrupting the current turn of the Active player. Once the action of the Ring has been completed, then play always returns to the point where it was interrupted and the Active player continues with his turn. The only exception to this is when the Ring is used immediately after an Event tile is turned over, in this case it may be possible to complete the Scenario (by reaching the end of the Main Activity line) without having to start the Event.
The Ring remains around the Hobbit figure until the end of that particular Scenario but it has no more effect on the Ring-bearer, any further turns the player has are played as normal.
The Ring-bearer may only put on the Ring after an Event tile has been
revealed (i.e. before Step 1b: Execute an Event tile), after an Event
has been completed (i.e. before Step 2a: Play one white/grey card or
2b: Draw two cards or Heal) or after the Active Player has played a
card (i.e. before Step 2a: Play one white/grey card or Step 3: Clear
up). You may not use the Ring during the middle of an Event or
during the middle of card play (be it a Hobbit, Feature, Yellow
Feature or Gandalf card).
While the rules state that the Ring may be used at any time, there
are only four instances when it may be used, before Steps 1b, 2a, 2b
or 3. For details see the Game Flow
description.
[Comment: A player may not play Belt to prevent the Ring-
bearer from rolling the die. Mithril may be played after the die roll
to prevent damage, but it will not effect the number of spaces
moved (i.e. Mithril will prevent any damage but still allows an
Activity marker to be moved in full based on the die roll).]
[Example: Sam, the current Ring-bearer decides to use the
Ring. He rolls the Triple dot symbol on the die so first moves
forward one space on the Corruption line (due to Sam's special
skill) and then decides which Activity marker to move forward one
space. If he rolled the Two cards symbol on the die he would
have to discard a single card and then move an Activity marker
forward two spaces.]
[Example: The Fellowship have reached space 57 of the main
Activity line on Mordor and the Active player turns over a Sundial
Event tile which triggers The Ring is Mine Event.
The Ring-bearer therefore decides to use the Ring to see if the Event
can be avoided by completing the Scenario. He must roll the
Blank, Eye or Single dot on the die otherwise
the game is over with the Fellowship losing on a score of 58 or 59
(depending on the result of the die roll). Use of the Ring and Guidance can be very helpful toward reaching the
end of the Mordor Scenario.]
At the end of the Scenario in Mordor, you progress with the Game Conclusion.
At the end of the Scenario in Moria, Helm's Deep and Shelob's Lair (note that you do not perform any of these activities when you reach the end of the Mordor Scenario) the following happens in this order:
Life Tokens
Each player must have one each of the three Life tokens (Heart, Sun,
and Ring). For each token missing, the player must move his Hobbit
one
step towards the darkness on the Corruption line. Surplus Life tokens
have no effect. A player may not keep Life tokens from one Scenario
to
the next.
[Example: Player A (Sam) has one each of Heart, Sun and Ring
tokens, Player B (Frodo) has none, Player C (Pippin) has 2 Heart and
1 Ring tokens, Player D (Merry) has 1 Sun and 1 Ring token.
Sam and Merry are OK (Sam has all three while Merry's special skill
means that he only requires two different tokens). Pippin is missing
the Sun token so has to move forward one step on the Corruption line
(having two Heart tokens doesn't help). Frodo would move three steps
but the player who holds Athelas plays it to
prevent this from happening.]
Ring-bearer
The player with the most Ring Life tokens becomes the new Ring-
bearer.
If there is a tie, the Ring goes to the player (involved in the tie)
sitting closest to the current Ring-bearer, in a clockwise direction.
The current Ring-bearer can only keep the Ring and become the new
Ring-bearer if he has more Ring Life tokens than any other player.
If none of the players have any Ring tokens, the new Ring-bearer is
the player sitting to the left of the current Ring-bearer. A player
may not decline to become the new Ring-bearer nor may he discard
Ring tokens to allow another player to become the Ring-bearer.
The new Ring-bearer now draws two Hobbit cards from the deck and then places the Ring in front of him.
[Example: Player A (the existing Ring-bearer) has 1 Ring token, Player B has none, Player C has 1 as has Player D. Player C is now the new Ring-bearer, he draws two Hobbit cards and places the Ring in front of himself.]
Fatty
The player with this character draws two Hobbit cards from
the deck.
The Journey Continues
At the end of the first three Scenarios, the following now occurs.
If during the course of the game, a player is unable to discard cards or Shields, then he is eliminated. This may happen due to a die roll (i.e. rolling the Two cards symbol) or during an Event (see Faces of the Dead as an example).
If you are eliminated then you do not finish your turn, this may mean
that the player no longer has to make any further die rolls.
[Example: During the Moria Scenario, the Active player uses
the Gollum Feature card and moves the main
Activity marker from space 57 to space 60. Even though the Scenario
has now ended, the player needs to roll the die three times in
succession (once for use of Gollum and for the 58 and 60 spaces). If
the player is eliminated after the first die roll, then the remaining
two die rolls are ignored. This is the only circumstance when
outstanding die rolls can be ignored.]
Players who have been eliminated may only act in an advisory manner, even if they have Shields they may no longer call Gandalf or help contribute towards paying for Event costs (and of course, Event costs no longer apply to them).
As long as the eliminated player is not the Ring-bearer, the game continues with the other players.
As usual, Belt may be used to avoid having to roll the die for space 60, or Mithril can be used to ignore the results of the die roll. In either case, the Fellowship will reach Mt. Doom.
Reaching Mt. Doom
The Ring is now placed on the volcano shown on the Mordor Scenario.
There is now no Ring-bearer. The Fellowship now attempts to
destroy the Ring by hurling it into the jaws of Mt. Doom.
The Active player rolls the die.
Scoring
Points are scored depending on the situation at the end of the game.
[Example: The Fellowship succeed in destroying the Ring. They
have a total of 25 Shields so they all score 85 points (60+25).]
[Example: The Ring-bearer is eliminated. The marker on the
main Activity line in Mordor is on space 52. Each player scores 52
points, any Shields collected are ignored.]
This page is maintained by Chris Lawson (chris.lawson@virgin.net) Version 0.62 updated on 4th August 2003