Expansion Friends & Foes |
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The journey continues. Enjoy two new Scenario boards, intriguing Bree and spellbinding Isengard. Face the attacks of 30 new Foes. Overcome new challenges and travel swiftly through Middle Earth. Master this exciting adventure and lead the Fellowship to victory!
You must support each other, or despair awaits. Many have tried, few have succeeded. Have you the metttle to destroy the Ring and triumph over your adversaries, Saruman and Sauron?
Contents
1 double-sided Scenario board with 2 adventures (Bree and Isengard), 2 self-adhesive labels for the original Master board, 5 Character ability cards, 3 Gandalf cards, 8 Bree and 5 Isengard cards, 30 Foes and this rules leaflet.
Overview
This expansion of the Lord of the Rings board game offers you the following new features:
Start your first expanded game with Sauron on space 15. The expanded game is not necessarily more difficult than the original board game, even though you may feel differently after the first few games. The expansion offers you more variety, more choices, and many new challenges. The objective remains to collectively win the game against the evil forces built into the game and to achieve a high point score.
Set-up
Using basically the same set-up as for the original board game, follow the instructions under this diagram.
Play progresses as in the original board game, with a few additional rules:
Remember: when the die shows
,
do not discard two cards as in the original board game but reveal two Foes instead.
Event tiles showing a sundial with three items still require you to discard the
appropriate numbrt of cards.
Note: this only applies if the first Event tile revealed on your turn shows an Activity symbol. Subsequent Event tiles revealed during your turn do not cause new Foes to appear.
Defeating Foes
There are three ways to defeat Foes:
Note: this option is not available once the Ring has been placed on Mount Doom, as the activity 'not playing cards' no longer applies.
The latter can only be achieved once during your turn, while the former may be applied as often as you are able to fulfil the individual descriptions.
When you defeat a Foe, remove it from the Foe line and place it face down in front of you. Remember that you must always defeat the Foes from left to right in the Foe line, unless you use the Yellow cards Fire Brand or Fire Storm.
Apart from using the Yellow cards Fire Brand or Fire Storm, only the active player can defeat Foes.
Note: the active player does not change while an EACH PLAYER Event takes place.
When you play on the Master board, the Ring-bearer acts as the active player and may defeat Foes.
Note: there are no turn ends during play on the Master board, therefore the game is not lost if there are eight or more Foes displayed during this time. This condition becomes relevant again when the Ring-bearer concludes the first turn on the subsequent Scenario board.
Remember: keep all Event tiles you reveal and all cards you play face up in front of you until the end of your turn, then place them face up on the respective discard piles. This keeps a clear record of how your turn progresses.
At the end of the Scenarios Bree, Moria, Isengard, Helm's Deep and Shelob's Lair, carry out the end of scenario activities (Life tokens, new Ring-bearer, Fatty). Then the new Ring-bearer acts as the active player and may defeat Foes even before the next Scenario begins. (This may enable you to omit Shelob's Lair after omitting Helm's Deep, see Game Flow on page 6.)
Then you reveal the new Foe "Mountain-Trolls: Discard all your
". You do not possess any
shields, therefore you can defeat this Foe right away.
Now you carry out the Event tile: you advance the marker on the Travelling Activity line and reach
a space with a die symbol. You roll the die:
.
Before you implement this result, you decide to defeat the leftmost Foe, the Wolf Riders,
by moving your Hobbit two steps into the darkness.
Then you reveal the two Foes required by the die. You decide to defeat the leftmost Foe, Haradrim, by discarding one of your Ring tokens. Shagrat's Patrol requires you to roll the die. Instead, you decide not to play any cards on your turn and to instantly defeat Shagrat's Patrol without rolling the die.
You have no Yellow cards in your hand and conclude your turn with one Foe displayed.
The game concludes in one of the five following ways:
In the fourth case, when all 30 Foes are defeated, all players are given the same score corresponding to the current space of the marker on the main Activity line, plus the total number of defeated Foes, plus the total number of shields collected.
Example: with the marker on space 52, all 30 Foes defeated, and a total of 20 shields, you score 52 + 30 + 20 = 102 points each.
In the fifth case, when you reach the end of the main Activity line in Mordor, the Foe line must contain less than eight Foes to place the Ring on the volcano, otherwise the game concludes with case three. Once the Ring is placed on the volcano and a player rolls the die to destroy the Ring, the player may defeat Foes before and after the die roll, and the player must remain in the game with less than eight Foes displayed to be successful. (If eight or more Foes remain in the Foe line, all players are eliminated from the game.) If all remaining players fail to destroy the Ring, all players are given the same score of 60 points, plus the total number of defeated Foes. If the Ring is successfully destroyed, all players achieve the same score of 60 points, plus the total number of defeated Foes, plus the total number of shields collected.
Example: with 25 Foes defeated, and a total of 20 shields, you score 60 + 25 + 20 = 105 points each.)
In summary: you always score the current space on the main Activity line, plus the total number of defeated Foes. If you are victorious, you also score the total number of shields collected.
Note: you may count the Yellow Feature card Bill the Pony as one additional shield.)
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Game variant: Experienced players may assume a greater challenge and agree that the game is lost when one of the players is eliminated from the game. |
New Cards
Players may use their new Character ability card once during the game. The cards are displayed face up next to the Character cards. These cards do not form part of the players' hands. Once used, the Character ability cards are discarded:
Frodo - Determination:
Either immediately after the active player revealed an
Event tile, or after the execution of a tile or a card by the active player, Frodo may advance any
one Activity marker by one space and carry out the space for himself.
Sam - Valour:
When the next Event is about to occur after a player moved the Event
marker, Sam may roll the die and must take the full consequences (not restricted to one
damage). Then the Event is ignored.
Pippin - Impetuosity:
During his turn, Pippin may play up to four white/grey cards
instead of the usual two.
Merry - Bravery:
During his turn, Merry may instantly defeat all Foes from the Foe line
that require Life tokens. Avoid gaps in the Foe line by shifting the remaining Foes to the right.
Fatty - Resourcefulness:
At any time during the game, Fatty may use this card
instead of discarding three shields (or fewer). This card cannot be added to the final score.
Use the new Gandalf cards as described in the original board game. (Defiance and Integrity can even be used when playing the original game.)
Gandalf - Defiance:
Avoid Sauron's movement over any number of steps on the Corruption line.
Note: the big eyes in the last event boxes of Isengard and Mordor cannot be avoided.
Gandalf - Integrity:
Instead of rolling the die, place it with the white side up. This
card is particularly useful when putting on the ring, and it is the only card to stop the event
‘Battle of the Spells' on the Isengard Scenario board.
Use the new Feature cards as described in the original board game. Apart from the original Character cards, every card can only be used once during the game.
Consult the following chart before going to a new Scenario and learn about your options for continuing your journey. Keep a close eye on the Foes and defeat enough of them to omit one or two Scenario boards:
Bag End
Bree
Rivendell
Moria
If no Foes are displayed, the group may decide to go around the mountains
and omit Moria and Lothlórien. In this case the Ring-bearer may roll the die to
meet the Elves, look through the Lothlórien Feature cards, and distribute one
to each player; then reveal four Foes before you proceed to Isengard.
Lothlórien
Isengard
Helm's Deep
If no Foes are displayed, the group may decide to use the weakness
of the dark forces to omit Helm's Deep. In this case reveal four Foes before
you proceed to Shelob's Lair.
Shelob's Lair
If no Foes are displayed, the group may discard the Book Feature
card (Moria) or the Shadowfax Feature card (Helm's Deep) to omit Shelob's
Lair. In this case reveal four Foes before you proceed to Mordor.
Mordor
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Credits
Reiner Knizia would like to expresses his gratitude to David Farquhar and Chris Lawson for their ongoing commitment to the development and testing of the game. Many thanks to all test players, in particular Iain Adams, Chris Bowyer, John Christian, Martin Higham, Ross Inglis, Kevin Jacklin, and Les Murrell. |
© 2001 Sophisticated Games Ltd.
The game is a joint production of Sophisticated Games Ltd and Kosmos Verlag
All rights reserved.
The Lord of the Rings and the characters and places therein are trademarks of Tolkien
Enterprises, Berkeley CA and are used, under license, by Sophisticated Games Ltd
© 2001 Hasbro International Inc.
This page is maintained by Chris Lawson (chris.lawson@virgin.net) Updated 7th January 2002