Rules Summary |
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Your task is to stop the Dark Lord Sauron from winning back the magic Ring, which Frodo has inherited. As a Hobbit, you must co-operate with the other players to destroy the Ring in the volcanic fires of Mount Doom, before Sauron reaches you.
Set-up
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2 - player game: Frodo and Sam. 3 - player game: Frodo, Sam, Pippin 4 - player game: Frodo, Sam, Pippin, Merry 5 - player game: Frodo, Sam, Pippin, Merry, Fatty |
Frodo always begins the game. The player whose turn it is is called the ‘active player’.
Play
The Hobbit cards and many of the Feature cards depict Activity symbols. Stars can stand for any one of the four possible activities:

Cards with stars are Joker cards and can
stand for any of the four possible activities.
The Activity symbols on the cards relate to the Activity lines on the Scenario boards.
The cards are used to advance the markers along the Activity lines.
In addition to the Activity lines, each Scenario board contains six Event boxes that present opportunities and challenges to the players. Event boxes also occur on the Master board. When you come across an Event with an EACH PLAYER prompt, all players must follow the instructions and consequences independently. The active player starts with the other players following in clockwise order. If the ‘group’ is instructed to act, it is up to the players to decide between them who contributes to fulfil the instructions.
The game begins with the following activities:
When you encounter the symbol
during your
play, you must roll the die. This introduces additional dangers. The symbols on the
die have the following consequences:
The Ring-bearer starts the first Scenario, then play progresses clockwise.
1. Event Tiles
Start your turn by revealing Event tiles and acting on them. There are two different types of Event tiles:
Type 1: The Evil tiles
If you reveal one of the following Event tiles, act as detailed below:
The Ring-bearer’s Hobbit must move one step towards the darkness on the Corruption
line. Then reveal the next Event tile.
One player must volunteer to advance their Hobbit by two steps into the darkness on
the Corruption line, or else Sauron moves one step towards the Hobbits. Then reveal
the next Event tile.
The next Event on the Scenario board now occurs. Progress the Event marker to the
next Event box down and perform the stated action. After the Event, reveal the next
Event tile.
If you join together with the other players to discard 3 cards of any type between you,
then nothing happens. If not, the next Event occurs. Then reveal the next Event tile.
If you join together with the other players to discard 1 card, 1 Life token and 1 shield
between you, nothing happens. Otherwise, the next Event occurs. Then reveal the next
Event tile.
The symbols
have the same effect as described
above. The
symbol means that you may move
your Hobbit by one step towards the light, if possible.
Type 2: The Activity tiles
When you reveal one of the following Event tiles, advance the corresponding Activity
marker by one space on the Activity line and carry out the Activity space you landed
on.
If there is no such Activity line on the game board (Moria for example does not have a Friendship Activity line), or if the marker already occupies the last Activity space of that line, advance the marker on another Activity line of your choice by one space. You must always advance one of the markers.
After revealing an Activity tile, no further Event tile is revealed.
2. Card Play
The active player now continues their turn by playing cards. Choose one of the two following options:
For each of the Activity symbols shown on the cards (Friendship, Travelling, Hiding and Fighting), you must advance the appropriate marker onto the next Activity space, and carry it out. If a card played permits a marker to be advanced by more than one space, every space moved over or landed on must be carried out. If this includes an instruction to roll the die, this is done last, but before playing the next card.
The Activity spaces on the Scenario boards have various effects:
Receive a shield with a value of 1 and place it face up in front of you.
Randomly take one of the shields placed face down at the start of the game,
and place it face up in front of you.

Receive a corresponding Life token. Place it in front of you until the end of the
Scenario.
Receive the depicted Feature card (in Moria, for example, the book). The card is
added to your hand and may even be used on the same turn, if applicable.
Move your Hobbit one step towards the light on the Corruption line, if possible.
Roll the die.
When you play a Joker card with more than one star symbol, you must apply all stars to the same Activity line. Cards with a symbol not shown on the Scenario board have no effect in that particular Scenario. Equally, cards with a symbol for an Activity line whose marker is already on the last space have no effect.
3. End of Turn
Complete your turn by placing the revealed Event tiles and any played cards face up onto the respective discard piles. On both piles only the top tile or card should be visible.
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There are three players, taking the parts of Frodo, Sam and Pippin. At the beginning of the Moria Scenario board, each player has a full hand of cards after visiting Rivendell, and Frodo has the Ring. As Ring-bearer, Frodo goes first and turns over the top Event tile, which shows a Fighting symbol. He advances the marker on the Fighting Activity line onto space 11, and takes 1 shield. He may now play up to two cards (one white and one grey), and chooses to play a white Hiding card. Frodo advances the marker one space on the Hiding Activity line and collects the ‘Book’ card into his hand. He chooses to play this card immediately (which is possible because it is a grey card), and moves the marker one space further on the Hiding Activity line, collecting a Ring token. It is now Sam’s turn to play, and he draws an Event tile. It shows a sundial, therefore the Event marker is moved on and the first Event occurs. The group confer and decide that Sam will discard a Friendship card and Pippin a star card. Then Sam turns over another Event tile; unfortunately it is another sundial, so the next Event occurs. Each Hobbit must discard one Hiding card or roll the die. Sam discards a Hiding card. Frodo takes advantage of his special skill on his Character card to use any white Hobbit card as a star card, and discards a white Friendship card. Pippin, however, has no Hiding card and does not want to waste his double Wild card, so he takes a risk and rolls the die. It shows a single black circle and moves his Hobbit one step into the darkness on the Corruption line. Sam then turns over another Event tile, which luckily shows a Friendship symbol. As there are no Friendship symbols on the Moria board, he may advance any Activity marker. He chooses to advance the Hiding marker and receives a Heart token. He then continues his turn by playing his Gimli card which has two Fighting symbols, allowing him to advance the Fighting marker onto space 13. He receives 1 shield and a Ring token. He decides not to play a second card, and it is Pippin’s turn. |
Any Time During the Game
For example, if the die showed three circles, advance one space. The number of spaces is not influenced by Character cards or Yellow Feature cards, which limit the damage of the die. Spaces moved over or landed on in this way are not carried out - the Ring makes you invisible. The marker’s advancement may stop prematurely only if you reach the end of the Activity line. Thereafter the active player continues with the turn. The Ring remains around the Hobbit until the end of that particular Scenario, and the Ring-bearer plays any subsequent turns as normal.
End of a Scenario
A Scenario ends when the main Activity line (with the numbered spaces) is completed or the final Event has been concluded. Then do the following:
When you have completed a Scenario, move the marker along on the Master board, performing any actions as stated and progressing to the other Scenarios, Helm’s Deep, Shelob’s Lair and Mordor.
At the beginning of each new Scenario place one marker on the first space above the Event boxes and on the first spaces of each Activity line. Display the appropriate Feature cards for the Scenario. Shuffle all the Event tiles and place them as a new face down draw pile next to or onto the new Scenario board. The Ring-bearer starts the Scenario by revealing the top Event tile.
When the Hobbit deck has been played through, remove the used Feature cards and Gandalf cards from the discard pile, and place them into the game box. Reshuffle the remaining Hobbit cards to form a new Hobbit draw deck.
Conclusion
If your Hobbit encounters Sauron (by being on the same space or beyond on the
Corruption line), you are eliminated from the game straight away. If you do not
possess required cards or shields, and there is no alternative outcome offered
(for example, after rolling
on
the die), you must discard as much as you have and also quit at once.
Discard all your cards, return your Life tokens, but keep your shields for the final score.
The game concludes in one of the two following ways:
© 2001 Sophisticated Games Ltd.
© 2001 Tolkien Enterprises.
© 2001 Hasbro International Inc./Wizards of the Coast
© Dr. Reiner Knizia. Scripted Game System. All rights reserved.
This page is maintained by Chris Lawson (chris.lawson@virgin.net) Updated 7th January 2002