|by Reiner Knizia
for 2 - 4 players, age 10 and up
At the beginning of the game, the players place the figures on the villages and cities on the board. In the course of play, the players capture these figures using their tokens. Each player has 20 hexagonal tokens, identical except for color. The player who deploys the tokens with the most skill, wins the game.
Before the first game, remove the hexagonal tokens and the Japanese screens from the punched sheets. Each player takes one Japanese screen and 20 tokens of the same color. Depending on the number of players, the game is played with:
2 players - Honshu - 7 each High Helmets, Buddhas and Rice Fields
3 players - Honshu, Kyushu and Shikoku - 10 each High Helmets, Buddhas and Rice Fields
4 players - all four pieces - all High Helmets, Buddhas and Rice Fields
|Figures and Tokens|
|There are 3 different figures:||High Helmet||Buddha||Rice Field|
To capture the figures, the players deploy their tokens on the board. Each token influences the capture of 1-3 figure types, but only if the token is on a space adjacent to the figure. When a figure is surrounded, the player who has the strongest force of tokens which can influence the figure will capture it.
|Tokens influence the figures shown on the token.||
|Samurai, Ship and Ronin affect all 3 figures types.|
With one exception (Figure exchange, see below), all tokens have a number representing their strength:
A strength 4 token influences the capture of the High Helmet.
A strength 1 token influences the capture of the High Helmet, Buddha and Rice Field.
A token influences the capture of all adjacent figures, of the type(s) indicated on the token:
Both Buddhas are affected; the Rice Field is not.
All 3 figures are affected by the Ronin.
Both figures are affected by the Ship.
The two tokens: Figure exchange and Token exchange
With the Figure exchange a player can exchange any two figures of any type(s) on the board.
The exchange is not limited by the distance between the two figures.
Using Token exchange, a player replaces one of the tokens he has already deployed (one without Japanese characters, see below) with the Token exchange token. The player immediately deploys the replaced token on the board. The Token exchange token has strength 0.
The Figure exchange token is returned to the box and the two figures are exchanged.
The Token exchange token replaces another token and that token is placed elsewhere.
Five of the 20 tokens have a Japanese character on them:
A player may play any number of the 5 tokens with Japanese characters in a turn:
The other 15 tokens have no Japanese characters.
A player may play only one of the 15 tokens without Japanese characters per turn :
In a turn, a player may play tokens from both groups; e.g. 1 Samurai and 2 Ships.
The tokens display their characteristics:
Blue captures the High Helmet with strength 3; Red has only strength 2.
In his turn, Red deploys the Ronin and the "2" Samurai. He captures the Buddha on the right and the High Helmet. Green captures the Rice Field. Yellow captures the Buddha on the left and Blue captures nothing.
Preparation and play of the game
Place the 2, 3, or 4 board pieces on the table as shown in the diagrams on page 1. Simultaneously and without showing other players, all players select 5 of their 20 tokens and place them behind their Japanese screens. The players then thoroughly shuffle their remaining 15 tokens and place them beside their screens.
|When first playing the game, players may want to select their starting 5 tokens randomly. As they learn the game, they will want to choose tokens based on the strategies they intend to use.|
The youngest player begins. He chooses a figure and places it on the city of his choice.
In clockwise order the players follow, choosing a figure and placing it in the same or a different city. When all cities are full (with two figures), a player chooses a figure to place in the village of their choice. Players may place any figure in any city they wish with the following restriction: In a city: the two figures must always be different. This restriction must be followed when using the Figure exchange token during the game.
When all figures have been placed on the board, the game begins.
The youngest player starts, taking the first turn.
During each turn:
When the last figure of any type (High Helmet, Buddha or Rice Field) is removed from the board (by either capture or set beside the board with a tie), the current player's turn is finished and then the game ends.
The game also ends when the fourth figure is placed beside the board because of removal due to a tie. As before, the current player's turn is completed and then the game ends.
Scoring and determining the winner
Blue and Green do not have the most of any figure type (they tie for most in Rice Fields) and cannot win. Red has captured the most High Helmets and Yellow has captured the most Buddhas so either could win. Both have captured 3 other figures (Yellow with 3 Rice Fields and Red with 1 Buddha and 2 Rice Fields). As they are tied, they count their total figures. Red wins with 9 total figures to Yellow's 8. Notice that both Blue and Green have more total figures than Yellow and Red, but cannot win because they do not have any "mosts".
English translation and editing by Jay Tummelson
We thank you for playing our game and encourage you to send questions, comments and suggestions to us at:
|Hans im Glück Verlag
|Rio Grande Games
PO Box 45715
Rio Rancho, NM 87174