How to build a robot
by Mat Irvine
Do Not Start to Build before being given permission by TV21
Phone 0891 555 300 for more information.
These notes are designed to help all
participants in Robot Wars and should be read in conjunction with
the Official Rules and Guidelines, our Useful Suppliers List and
other literature relating to the programme format.
Although Robot Wars originated in America, the first televised
series was broadcast here in the UK. The sport is constantly
evolving and the TV version has now gathered its own momentum
with many more teams designing and building robots on this side
of the Atlantic than in America. Consequently there has been some
re-appraisal of Robot Wars - particularly in the context of
televised competitions. However the rules and guidelines
governing Robot Wars in Europe are, wherever possible, consistent
with those in America. Clearly it is important that robots are
designed and constructed within internationally recognised
regulations, given that future competitions, programmes and
events may involve robots from all over the world.
Much of what follows is purely advice - this is a subject where
individuality, initiative and invention are extremely important
and the organisers of Robot Wars do not want to stifle
creativity. However some areas, particularly those to do with
safety (which are governed by the HSE - Health and Safety
Executive) as well as regulations relevant to recording
television programmes, have to be considered and adhered to when
it comes to the design, construction and operation of robots.
Robot Wars is an ideal event for teamwork. Individual entrants
are in no way precluded, but the organisers wish to encourage
teams - families, friends, schools, colleges, workplaces - where
individuals can combine their particular creativity with others.
Your team may include someone who excels at design, someone else
who is a mechanical genius, another who specialises in
electronics - and don't forget a good driver is essential for
success in Robot Wars.
Please note that there are no restrictions as to how many people
can be involved with the design and construction of your robot.
However because of production practicalities only three crew - a
driver and two others - will be allowed to actually run their
robot during the recording of the television series and
consequently occupy the Pit Area. Other members of the team are
of course certainly welcome to attend and will be give prime
spots in the audience - so bring your own cheerleaders!
FIRST THING'S FIRST
Designing and building a robot is no easy
task. First of all, please put careful thought into exactly what
type of robot you want to create. You will have to consider the
weight of your robot, the type of drive mechanism, bodywork and
how your robot will perform in the eliminating rounds before
attacking and defending itself in the final arena. This last
consideration is the most important. You should also remember
that the televised version of Robot Wars involves various games
and challenges as well as outright combat. With this in mind, you
may also have to compromise the design of your robot. For
example, you may choose to sacrifice ground clearance so that you
can climb a ramp or you may opt for speed and maneuverability
over strength and power.
Ultimately Robot Wars is all about spectacle and showmanship.
Robots that have been carefully thought through will hopefully
come out well in combat, as well as catching the eye of the
judges - when it comes to awards for design, originality and
engineering - and will most certainly win the audience over!
Some robots avoid weapons preferring to use their bulk along with
a sophisticated drive to push - or batter - opponents into
submission. Robots designed using this approach - such as the
reigning British Champion Roadblock and the former American
Heavyweight Champion La Machine - are often referred to as
'wedges' because of their shape. Despite one or two exceptions
however, such robots are rarely associated with sparks, flying
debris and outright destruction - and most people, in particular
the five million people watching at home, want violence!
With this in mind the organisers of Robot Wars,
whilst
not wishing to ban any specific type of design, would like to
discourage passive 'wedge' designs and encourage as much weaponry
as possible.
Rotating
weapons, in the form of circular cutting discs and chain saws are
always popular, the hammer approach is a route taken by many and
lifting devices are also gaining ground. Biohazard defeated La
Machine during the American Robot Wars 1996 Finals
with a policy of lift and tip', but was itself almost beaten by
Vlad the Impaler who had a similar lifting device fitted!
Moving features of any sort will make your robot stand out, even
if the device itself is not for any practical function.
Sacrificial additions to your design - which will not effect your
robot's performance if they are destroyed in battle - may confuse
your opponent. You can use lighting, lasers and basic stage
pyrotechnics for effect, providing such features do not
contravene the 'Rule and Guidelines' governing Robot Wars. And if
the overall design of your robot follows a theme - and is given a
suitable name and personality to match - all the better.
Although most robots are designed to operate at ground level
using wheels or tracks, there are two other options worth
considering.
I) Flying robots are allowed. Aerofoil designs (i.e..
helicopters) have to be banned for safety reasons, but this
leaves robots designed around the principle of a hovercraft or
even floating robots which utilise balloons. There has been at
least one 'balloon' robot in a previous American Robot Wars event
and although they're not the most practical of designs - control
is very difficult - they're certainly going to get noticed!
2) Walking robots - or 'walkers' - are feasible and are allowed
in Robot Wars. If entered they can take advantage of an increased
weight allowance - up to 3001bs. Admittedly such designs aren't
necessarily suited to combat, but they are extremely impressive
visually and often conform to the public's expectations of what a
robot should look like. With this in mind, and given that the
organisers wish to encourage as much ingenuity and invention as
possible, it is hoped that some teams rise to the challenge of
creating a walker.
IMPORTANT:
Nothing in the follow information should be taken as definitive
and no responsibility can be accepted by the ROBOT WARS
Organisers for experimentation by teams or individuals.
WEIGHT CLASSIFICATIONS
As detailed in the 'Rules and Guidelines', there are four classes of robot determined by weight. It is worth emphasising that in the majority of cases, the TV programme will feature only Heavyweight robots. Furthermore, there is also the possibility of a Super Heavyweight division in the future and such robots may also be featured in the TV series. Details of other weight classes are included here for your interest given that future events may well include a wider range of robots.
Featherweight: up to 25 lbs (metric
equivalent up to 11.4 kg)
Lightweight: Over 251bs up to 501bs (over 11.4 kg - 22.7 kg)
Middleweight: Over 501bs - 1001bs (over 22.7 kg - 45.4 kg)
Heavyweight: Over 1001bs - maximum 1751bs (over 45.4 kg - 79.4
kg)
There are no restrictions on the size of
your robot, though the recommendation is that it does not exceed
length and width of 50" x 30" (127cm x 76cm). There is
no maximum recommendation for height though practicalities will
dictate that stability may be compromised if your robot it too
tall. A maximum voltage for electric motors of 30 volts DC (50
volts AC) is also specified in the 'Rules and Guidelines' along
with many other details which you should read before starting
construction.
Although the weight classes detailed above tend to dictate the
complexity of your robot and possibly the experience of the
roboteer, this need not be as cut and dried as may first appear.
Featherweight
This
classification is ideal for those just starting the sport, with
perhaps a limited knowledge of mechanics and construction. Many
such robots are based around commercially available radio
controlled model car chassis as manufactured by Tamiya, Koyosho
and others. These are easily available, relatively cheap and are
manufactured in a wide range of specifications - two-wheel drive,
four-wheel drive, four-wheel steering, small tyres, large tyres
and a wide range of motors. Some chassis even use internal
combustion engines (glow or diesel) for added power. However be
aware that the radio control frequencies used by some of the
cheapest and simplest car kits are 27Mhz AM. This frequency band
is no longer allowed because of its susceptibility to
interference. However it is often possible to change these AM
frequencies to 27 Mhz FM or - preferably - 40Mhz.
The chassis can be used 'as is' with the advantage that the
positions for batteries and receiver are already built in.
Alternatively the drive can be fitted to a chassis of your own
design and manufacture. This can allow for extra batteries if
necessary, although check that the chassis you choose will carry
the extra weight at the sort of speed you expect.
It is not advisable to use the existing bodywork from these kits
as they are not really suitable for the battering they are likely
to receive - and nor will they impress judges and the crowd in
terms of ingenuity and design. Such commercially available
chassis often work well with a smooth 'tortoise-shell' body
protecting them...or how about coming up with a totally
individual design of your own?
It is also perfectly possible to build a robot from scratch which
still weighs in as a Featherweight. For example WYSIWYG - the
only all-British entry in the 1996 US Robot Wars Final - and
subsequently an entry in the British TV show - was built as a
classic 'wedge' design constructed from MDF (Medium Density
Fibreboard - ie. wood) with radio control car drive and multiple
Ni-Cad batteries for power - all under 251bs (11.4 kg)!
Lightweight
Lightweights
build on Featherweight technology. However the extra weight
allowance allows for more of a mix of commercial RC components
with more recognisable Robot Wars features. The weight limit
could mean an all-metal body, larger motors, bigger batteries and
some weaponry. However you should find that components - such as
wheels designed for RC cars - will work perfectly well even in
this heavier weight category. Time for experimentation..
Lightweights need not be restricted in their weaponry - some have
been fitted with small IC-powered chain saws all within the
weight limit.
If you are experienced with building model RC cars, or fancy
tackling something a little more substantial than a
Featherweight, this could be the class for you.
Middleweight
Most
commercially available RC components are not really suitable for
this category, as the extra weight means extra strain on
components. However it could be worth exploring some drive
components that are intended for IC RC race cars as they could be
strong enough. However remember the maxim - "If in doubt
double the strength... then it may be strong enough just"'
In the past, the Middleweight category has been ideal for
builders to show off their engineering skills. The increased
weight allows for the inclusion of sophisticated ideas, a mix of
weapons, good turn of speed and an interesting design. If you are
half-way competent with the heavy end of modeling or are a
competent engineer, the Middleweight category could be a good
starting point for your entry into Robot Wars...
Heavyweight
...however, most of the televised action will feature
Heavyweight robots. This weight category is for the really
dedicated enthusiast and will really put your skills in
engineering, electronics, design and driving to the test.
Heavyweights by their very nature are going to test man and
machine completely - 175 Ibs of pure weight hitting an opponent
is going to produce a fair old thump!
However if you want to be at the cutting edge of Robot Wars and
you're comfortable working with large motors, solid chassis and
sophisticated weaponry, then the Heavyweight category could be
for you.
Although the range of robots, their design, construction and
on-board equipment is going to vary enormously, all can be split
into two basic sections and it's worth giving thought to each of
these separately.
THE CHASSIS
The chassis of your robot includes the
drive, power supply, steering and radio control equipment, and
will form the core of your robot. It is also likely to be the
main weight of the robot and so will give the whole structure
stability. Stability is very important as many robots are
designed to flip their opponents over, or at least lift them off
the ground. Design of the chassis will also determine the speed
and maneuverability of your robot. Centre-mounted drives, each
driven by an individual motor, tend to be more maneuverable (they
have the ability to turn on a sixpence, to coin a phrase!)
Remember to consider the more traditional chassis layouts as
well, e.g.. a car or go-kart which have wheels at each comer -
this will give your robot more stability therefore making it
harder to flip over.
The
Drive
Electric Motors: Electric motors are very popular with builders
as they are easy to obtain and come in various sizes and degrees
of power. They can be controlled easily via an electronic RC
speed controller and require a minimal amount of maintenance.
Most of these will be DC (Direct Current) motors as they are
powered straight from a battery. An AC (Alternating Current)
motor can be used, but has the added hassle of generating the AC
in the first place - this can be done in one of two ways:
a) Using an inverter from a battery (though the power generated
in not that great), or
b) Generating AC from an alternator driven from another source
(e.g.. a car alternator)
However powering a DC motor from a battery to drive an alternator
to generate AC current to drive an AC motor - is not the quickest
and most effective method to use. Driving the alternator from a
small IC engine is viable, however this system is really for the
dedicated and its overall advantages have yet to be proven!
NOTE: There is an upper
voltage limit of 30 volts DC (and should you go the AC route, it
is 50 volts). However practicalities dictate that you will
probably use 6, 12 or 24 volts. It is possible to 'over-run' a
motor - running a 6 volt motor on 12 volts for example, which
will give extra power, but will shorten the life of the motor.
Alternatively, batteries can be arranged so that, for example, a
12 volt motor normally runs on 12 volts, but for that extra boost
of power the circuits are switched (via RC) to give 24 volts for
a short period. A simple example is to have two 12 volts/6 amp
batteries normally wired in parallel, which will give 12 volts at
12 amps. By switching to a series connection, this provides 24
volts at 6 amps. La Machine fis famous for its 'turbo boost'
using a similar method.
Batteries: These are likely
to be the biggest single outlay in cost. Really there are only
two practical types of batteries that are easily an available,
though both types can be expensive.
Ni-Cads (Nickel-Cadmium) - these are rechargeable batteries and
can be used as replacements for nonrechargeable AA, C. D type
batteries. Each Ni-Cad 'cell' is standardised at 1.2 volts, but
can be connected in series for higher Voltages. Usually they come
ready packed in specific voltages. The advantage of Ni-Cads is
that they can be fast charged, however, they are not really
suitable for powering large motors
Sealed Lead Acid 'Gel' - these are similar to car batteries in
their construction, but the electrolyte is a gel rather than a
liquid. They are also totally sealed and can be used upside-down
if necessary. The advantage of these batteries is that they can
be charged on 'stand by' for a long period of time and can also
stand a large current drain. However they cannot be fast charged
and the largest ones can take over a day (24 hours) to charge up
from flat, therefore spares are essential during recording. There
are 'fast charging' (or 'faster' charging) methods coming onto
the market, though their availability and cost have yet to be
assessed.
PLEASE
NOTE THE FOLLOWING...
a) Standard car-type liquid electrolyte batteries are not allowed
- even the supposed 'sealed for life' batteries are not fully
sealed and if damaged will leak liquid sulphuric acid!
b) Both of the above types of battery have a low voltage, so
there is no danger of electrocution. However, they can contain a
considerable amount of power and if short circuited they can heat
up rapidly and either cause a fire or explode. Consequently all
circuits must be adequately protected by thermal circuit breakers
and all connections, whether from battery to equipment or between
cells of a battery, must be properly insulated.
c) Whichever battery source you decide upon, you will probably
need a minimum of three sets.
Internal
Combustion (IC) Engines
A number of robots use an IC engine as it is more powerful. These
can be obtained from go-karts, lawnmowers, small motorcycles or
even the larger varieties intended for RC model aircraft, racing
cars or boats. Three types of fuel can be used - petrol, diesel
or glow. If you go this route, four-stroke engines are
recommended over two-stroke as they have more power per cc,
create slightly less noise and are cleaner given that don't mix
oil with the fuel. NB. Glow fueled engines are two-stroke by
default.
NOTE: The 'Rules and
Guidelines' do not allow more than 8 fl.oz. (227 millilitres) of
fuel or 6 minutes running time (whichever is the lesser) for IC
engines - so very large cc engines are out. Please also note that
IC engines take longer to start and generally require more
maintenance than electric motors.
Hydraulic
Motors
Hydraulic
motors produce a lot of power, almost instantaneously which can
also be used for steering and operating weaponry. However the
hydraulic pump has to be powered. Many existing robots with
hydraulics use IC engines to power their pumps. An alternative
could be to use an electric motor. However this route is really
only for the specialists as correct British Safety S fittings
have to be used for pipes and connectors as fluid under pressure
is involved, plus there is an upper pressure limit. (See Rules
and Guidelines)
MULTI-SOURCE
POWER
It is perfectly acceptable to use a mix of power sources, e.g..
hydraulics powered by an IC engine and many robots use electric
motors for the drive and IC for weaponry.
TRANSMISSIONS
Steering - gearboxes - drive-belts - suspension - wheels...
STEERING
Steering can either be a mechanism that controls front, back or
even both sets of wheels as with a car, or uses independent
drives on each side as with a tank.
'Car-type' steering,
particularly on Middle and Heavyweight robots, will be subjected
to a great deal of strain. so it s worth examining the mechanisms
and materials used very closely. Your robot will be changing
direction constantly so the amount of wear and tear on steering
components will be considerable. Radio controlled steering
actuators will also need some form of 'saver' as impact along the
steering mechanism could be transmitted directly to the actuator
gears and wreck the actuator itself.
'Tank-type' steering can work
either with actual tracks or, more usually, with a central wheel
each side and free-rotating castors providing stability, front
and back. Each wheel or track has its own drive which could take
two forms. Either a single motor is used and the drive to each
side is through individual transmissions. To turn the robot one
wheel is either braked or disengaged like a tank. A more usual,
and in many ways more effective route, is to have each wheel (or
track) driven by its own individually controlled motor. Clearly
with both motors operating forward - the robot goes forward, both
operating back - the robot goes back. And with one forward, one
back, the robot turns very fast - and if you keep going, spins on
the spot.
Gear-boxes
/ Drive Belts
Whatever your power source this will have to be transmitted to
the driving wheels. It may be a direct drive - some electric
motors are powerful enough to do this, and hydraulic motors are
'direct' by default. Most however will go through some form of
transmission. A simple gear reduction may be sufficient, or via
steel-reinforced belts and suitable pulleys. It is always
advisable to go for the largest and strongest gears or belts
feasible as these are invariably weak points in any drive-chain.
Especially weak points are where gears or pulley wheels fix to
shafts. Relying on a push fit or a just grub screw is rarely
sufficient. The shaft needs to be threaded, have a built-in flat
or a hole for a split pin.
Actual selection gearboxes are really not recommended as you will
probably never have time to change gear - and there's more to go
wrong. However many IC powered set-ups, such as lawnmowers, have
automatic clutches and/or variable gearboxes as part of the
mechanism, so it would seem logical to try and adapt these. An IC
motor is anyway going to have to have some form of clutch as
otherwise your robot will not be able to stay stationary!
Suspension
It
could be worth looking at some form of suspension - however crude
- as the amount of bashing your robot is likely to give - or
receive - will put a great strain on the mechanisms. Suspension
can also help ensure the power stays to the ground and might help
prevent wheelspin.
Wheels
These
are your sole point of contact with the floor (assuming you have
not been tipped over!) so think about this aspect of the drive
carefully. There are really only two options - wheels and tracks.
Tracks can be used reasonably successfully, but are likely to be
slower and possibly prone to damage and maintenance.
Wheels can be solid, though experience over the years has shown
that some form of tyre is preferable, giving more grip and
partial suspension to soak up bumps. However tyres, especially
large pneumatic ones, could be vulnerable to damage - especially
if your opponent has steel spikes or a circular saw! Consequently
drive wheels are usually hidden under the main body, though some
robots have made a feature of their exposed wheels and, to a
certain extent, use them as 'weaponry', e.g.. Red Scorpion and
The Master. Solid rubber tyres are obviously less prone to
damage, though pneumatic tyres could be filled with a foam
'emergency repair kit' which may render the tyre impossible to
repair at a later stage although this is probably not a major
consideration with a robot. Also pay attention to the way in
which tyres are attached to the wheels as high torque can cause
the wheel to spin inside the tyre.
Some robots use a ferm of braking on the wheels, which allows
them more purchase when engaging an opponent. This may also
prevent an opponent pushing you out of the arena. However they
are probably only really worth considering for the heavier robots
and only then if you have someone in the team competent to deal
with the mechanisms involved.
RADI0
CONTROL
The
minimum number of channels required is going to be two - drive
and steering. However if you have any working features extra
channels are required, and sets with up to four channels are
reasonably cheap. The drive and steering channels really need to
be of the proportional type, which allows for gradual change in
speed or steering position and most sets, even the cheapest, will
supply at least who basic proportional channels. Very old sets
that are just 'off or 'on' are usable at a pinch, but not
recommended and anyway they will most likely fall foul of the
frequency regulations - see below.
Frequencies
In the UK the Home Office allocates four frequency bands for
amateur radio control. These are: 27Mhz; 35Mhz; 40Mhz and 459Mhz.
Of these 35Mhz is restricted to flying models only, so will not
be allowed. unless you build a flying robot - but even here check
with the organisers first. Currently it has been decided to keep the
House Robots separate on 459Mhz, leaving 27Mhz and 40Mhz.
However, experience has shown that 27Mhz does have interference
problems - CB radio also uses this band - and so has been
prohibited.
27Mhz
may be allowed for Lightweight and Featherweight robots, but
check with the organisers first. In the event that you are given
permission to use 27Mhz, you must use an FM set - AM sets are
prone to far too much interference.
NOTE: Whichever
frequency you end up using, when participating in Robot Wars you
will have to surrender your transmitter to 'Transmitter Control'.
No exceptions! Safety is paramount. And clearly if two robots -
with or without flailing weapons - are run on the same frequency
in close proximity, there could be a serious accident.
Please also note that as only a certain number of radio control
frequencies are available, the Robot Wars organisers reserve the
right to allocate particular frequencies within your band for the
actual televised contest. Because physical packaging can vary
between manufactures, plus other oddities such as dual conversion
receivers, it is impractical for 'Transmitter Control' to have
duplicates for everyone. Therefore you will be required to have
at least two sets of crystals for each radio set-up you will be
using, and ideally more than two sets.
Robots which require two frequencies for operation - e.g.. one
transmitter for drive, one for weapons - are allowed, although
please let the organisers know if it is your intention to use
multiple transmitters.
Receivers
These should be positioned as far away as practical from electric
motors or the spark plugs of IC engines. It will almost certainly
be necessary to fit suppression to motors and/or ignition
systems, and it may also be necessary to case the receiver.
Never cut the aerial supplied with receivers - its designed to be
the length it is. However it does not necessarily have to be
stretched out like a washing line - it will still work wound up
and taped up inside the body. But remember that all-metal bodied
robots could act as a Faraday Cage and stop signals getting in,
full experimentation is vital here. An external aerial maybe the
only option, but remember it could be vulnerable and its fair
game for an opponent to try and cut it off. Consequently position
it in the most out of the-way spot and maybe add some form of
protection (e.g.. clear polythene tubing).
Speed
Control
Electric motors will work most efficiently using electronic speed
controllers as against switched 'stepped' controllers (e.g..
slow, medium, fast) - especially for the heavier classes. These
controllers invariably take the greatest brunt of the current
flowing and experience has shown that this component is usually
the first to fail.
Although existing readily available speed controllers may list
wonderful 'peak' ratings of several hundred amps, these are
invariably only applicable if the electronics are running at low
temperatures (which they rarely are). When the motors stall - as
they do when you bash into an opponent - the current rises
dramatically. Furthermore, when motors reverse as suddenly as
they can in Robot Wars, currents can peak (or 'spike') at over
1,000 amps! This may be only for 1/20th second, but it's enough
to blow the components.
Much exploration and experimentation has been done on speed
controllers before, during and since the first Robot Wars TV
series. Experience has shown that of existing off-the-shelf
components, wheel-chair technology has proved itself to be strong
enough to survive combat situations - usually! However, some
adaptation might be necessary before it is suitable for Robot
Wars. There are alternatives coming on line and the most recent
findings, advice and suppliers can be found in the 'Useful
Suppliers List'.
Fail
Safe
It is very likely that an electronic fail safe will be required
on all circuits that operate weaponry - rotating or otherwise.
These fail safes prevent any operation of a radio control switch
or servo - and hence the operation of the weapon - should the
signal from the transmitter either fail or somehow get degraded.
It may also be a requirement that a similar system will be
required on the drive of a robot - particularly for the heavier
classes.
NOTE: it is advisable to have as many spare parts as practical -
electrical and mechanical - for your robot. Remember the maxim -
"If it can fail it will, and even if it can't possibly fail
- it still will... "
THE BODY
If the chassis is taking the main brunt of
the mechanical donkey-work, it is the bodywork that shows off
your flare for design and ingenuity - before taking the main
brunt of your opponents wrath!
Attachment
This is basic common sense, but ensure the bodywork is firmly
attached to the chassis! But also that you have adequate - and
quick - access to all internal components. You don't want a major
dismantling job just to change the batteries and remember the
receiver must be easily accessible if the crystals need to be
changed.
Materials
Most common materials for the body are metal, wood or some
plastic composite, all of which will be dictated by your class,
design and method of attack/defence. Although metal may logically
seem like the best idea, and has many advantages, wood has many
things going for it - it can be more resilient to 'bashes' and
could in some cases jam an opponents saw if they try to cut
through. Fibreglass or similar plastic composites can be formed
into interesting shapes, but even the toughest reinforced plastic
may not necessarily stand up to a circular saw. However this
could hinge on whether the saw can get a grip anywhere, so a
sloping surface, even of relatively lightweight materials, could
see off even the most determined saw blade. But please note, none
of this is gospel - each design will work in its own way.
Weaponry
Robot Wars is ultimately all about combat. Robots with ingenious
weaponry will be more likely to win their bouts as well as
impressing the judges, gaining crowd approval and entertaining 5
million viewers at home! Some types of weapons have to be banned
- flames, liquids, high voltage disrupters and nontethered
projectiles for example (see 'Rules and Guidelines' for more
details). However this still leaves a lot of room for ingenuity.
Weapons can rotate - circular saws, cutting discs, strimmers and
the ever popular chain saw. Weapons can hit and bash - hammers,
mallets, blades and flails. Weapons can ram and stab - with
spikes and . Devices can be made to operate pincers to grab and
immobilise opponents, or a lifting device can slide under the
opposition and either tip them over or just lift their wheels off
the ground. Better still, why not come up with a brand new method
of attack!
Interchangeable
Parts
Interchangeable body components and weapons are allowed, although
- needless to say - not during an actual bout! Any changes to a
robot must be completed within a set period of time, (see 'Rules
and Guidelines'). Please note that this rule cannot be abused -
in other words you can't enter two different robots. The basic
chassis and bodywork must remain as a running entity. However,
you can choose to use different weapons or features depending on
the nature of a game or challenge. For example, if your robot is
selected to play Robotic Soccer, you could add some form of scoop
to the bodywork!
Experimentation
Robot Wars is all about ingenuity, combining traditional skills
and crafts with the latest in technology. If you have some device
that you'd like to feature on your robot don't hesitate. If you
want to carry an onboard camera (as with Formula I) this might be
accommodated. If you wish to use your own camera and transmitter,
contact the organisers first as there are some restrictions on TV
frequencies and licensing. Some robots may be fitted with cameras
supplied by the organisers. If you'd like to be considered for
this. please contact the organisers for the dimensions of the
camera unit and mounting.
Finish
Don't
be afraid to go to town with the overall 'look' of your robot.
Designs that catch everyone's eye audience, judges or viewers -
will be far more entertaining than a box on wheels. Scenes in the
pits are just as much a part of Robot Wars as action in the
arena. Pre-match interviews, robot profiles and televised action
from the pits will probably concentrate on the best looking
robots - "This is an interesting design, just why have you
painted it pink with purple spots and used twenty eight wheels. .
. ? "
THE
PROGRAMME AND THE PITS!
During the recording of Robot Wars competitors will be based in
the Pits Area next to the arena. Here the organisers will supply
tables, lighting, power (mains at 240 Volts AC) and a testing
area, but the rest is your responsibility. Chargers, spares,
tools will all have to be brought with you. The majority of
maintenance and repairs will have to be achieved in your
allocated Pits Area. However some aspects especially welding,
grinding, sanding, spray painting etc. - will have to be done in
a specific areas, safely away from people milling around. So if
your robot is at the heavier end of the categories you may
consider some trolley could be useful for transport. Although you
will be expected to bring everything you require with you it is
acknowledged that things do go wrong, things get forgotten,
things get broken. Consequently a certain amount of help will be
available during studio days. But do not relay on this - it is
purely an emergency measure!
SOURCING
MATERIALS
Part of the whole idea of Robot Wars is to test the ingenuity and
invention of the contestants. Consequently there is little point
in saying "You must use Motor A, with Battery B" - you
should choose your own sources and root out some that no-one else
has thought of. Much may already be available to you. Time to
search out all that junk you dumped in the attic, garage, shed
and anywhere else just in case you had a need for it - now you
might just! Experience with the first Robot Wars TV series showed
that competitors were extremely ingenious when it came to
sourcing materials. However for some up-to-date pointers see the
separate Useful Suppliers List'.
AND
FINALLY...
Whichever weight classification you have chosen, and whatever the
design of your robot, one factor is very important - make sure
you can drive the beast. Although radio control may seem easy,
you can't have too much practice. Even if your robot itself is
not completed, get whoever is going to be doing the driving to
practice with a commercial radio controlled car beforehand.
Techniques - including the somewhat obvious one that if you
driving towards yourself, everything is reversed - need to become
automatic. You don't have a chance to think "Ah, its coming
towards me, that means I push the stick to the right, Instead of
the left... " if you have to, you will have already crashed!
Always remember that Robot Wars is a fun sport. We intend to
enjoy ourselves and not take things too seriously - and we hope
you will too. Although making television programmes does have its
own idiosyncrasies, and you may frequently wonder what on earth
is going on, remember you are an important cog in the whole wheel
and we would have no show without your participation, support and
co-operation. Thank you!