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The
Village of Goldington - not as peaceful as it seems... The
Dragon's Perch Inn - a meeting place for characters both virtuous and
unsavoury. Tefmar
Keep - seat of the region's Viscount, protected by goblin mercenaries. The
Monastery of Shadows - not what it first appears. The
Puzzle Chambers - test your wits, not your steel. The
Catacombs - where the dead rise again to protect their resting place. The
Chamber of Souls - your final destination! Download
Act II from Morrowind Summit (27Mb)
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