| General Interest | ||||||||||||||
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Style: Towards Clarity and Grace
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| Fiction | ||||||||||||||
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The Diamond Age
However, this book was about 5 times better than the first. It was amazing. You know that amazing feeling, at the end of a good film, when the baddies get their arse kicked by the heroes? Well it was like that all the way through. I was tingling and sweating, and laughing and crying, and people were looking at me. The story unfolds in the most unexpected directions, and is always exciting. The language he uses is poetry that flows effortlessly into your brains and there it arranges your neurons just as if you were there. Whatever you may think about Science Fiction, the chances are you will like this book. It covers topics ranging from the usual predictions about future technology, going into gorgeous detail about nano-technology, explaining the enormous impact this might have on our society. The book covers child education, and the learning process of a little girl. If you're still reading Tekwars, burn them and see the light. Read this. |
| Graphics Programming | ||||||||||||||
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Graphics Programming Black Book
Abrash has written a few books in his time, and this is mainly a compilation of those, plus some extra material. Contained within are his previous books: The Zen Of Assembly Language, the Zen Of Optimisation and The Zen Of Computer Graphics. The new material is mainly about his exeriences developing Quake. He's a PC guy, so expect a lot of PC specific stuff. Although much of it is easily transferable to other platforms. He takes you from optimisations of C, through to deep optimisation of assembly language, counting cycles in inner-loops. So this book is mainly for people who want to learn to write fast realtime graphics code. Don't expect to become an expert overnight, but this book will put you well on the right track. |
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Computer Graphics Principles and Practice
This book tries to cover almost the entire field of computer graphics. And in doing so, it touches on each topic, going into a small amount of detail. Enough perhaps to whet your appetite, but barely enough if you seriously need information on that topic. The writing style is tight, and it can be very difficult to locate a specific piece of information. It is especially unhelpful for those people new to the area who are trying to find their way. The book contains some 'pseudo code' to illustrate the topics. But is bears a stronger resemblence to C than English, and I found it extremely difficult to understand until I had learned C. Don't buy this book if you are a graphics newbie, it will put you off graphics for life. Don't buy this book if you actually need detailed information on a specific topic, it will not be enough. Do buy this book if you are going to take an exam on the subject. Do buy this book if you are having Computer Graphics friends round for drinks and you want to look cool. Or to save money, you could just photocopy the cover, and stick it on that copy of War and Peace you always meant to read. |
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Real-Time Rendering
The books explains the workings of many real time algorithms; 3D, polygons, optimisation, collision detection and special effects. An integral part of the book is it's web site, and you can probably learn a lot about the book there: http://www.realtimerendering.com. |
| Other | ||||||||||||||
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The Fuzzy Systems Handbook
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The Nature Of Light And Colour In The Open Air
However, if you live in the dark, or don't have access to the sky (?!), then this book will be of great use. It describes and explains a great many phenomena you might see out doors: Rainbows, mirrages, eclipses, atmospheric effects in the sky and clouds, interesting shadows, halos around the moon, the nature of colour and brightness, and the eye. It's an old book, and may be hard to find. I tracked it down eventually in the Meterology section of a large bookshop in London, specialising in hard to find scientific books. Good luck. |