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This page is concerned with creating approximate models of the physical world on a computer. I was up late one night,
watching this film which was entirely computer generated. There was this one scene where a cloth lay on a table. The
excess cloth hanging off was rippled in just the way a cloth should be, and as a gentle breeze blew in through the
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window, the cloth flapped around. I was totally impressed. For ages, I couldn't figure out how they could possibly have done this.
I thought they must have some very complicated mathematical function or something. Then I realised that it was really easy,
and quickly wrote a program to simulate the movement of cloth.
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8 jan '00 1.5 Mb |