Particle Systems


A very large number of phenomena can be modeled accurately or approximately as particle systems. Fireworks, fountains, explosions, shoals of fish, gasses, stars etc. They all work in a similar way.

A particle system consists of a collection of objects with various properties, and some behavioural laws they must obey. Exactly what those properties and laws are depends on what you are trying to model. Some particle systems may need many properties and complex laws, while others may be extremely simple.

In this page I will explain some of the basic ideas behind particle systems, and the next few pages will go into more detail about specific peoperties and behaviours.
Particle smoke simulation.
1024 anti-aliased particles.


Properties: What every particle needs

Each particle will need some properties to set it apart from all the other particles. In general all particles in a syatem will have the same collection of properties.

Here are some examples of typical properties given to particles.