This is the last of the World War 2 modules for BLUE MAX. It covers the daylight bombing campaign against Germany 1943-45.
This is a bit different from the other modules presented so far. Firstly, its new; only a couple of months old and I still don't have all the planes in it I would like or a campaign game. Secondly, there are quite a few rules changes required for the heavy bombers. But don't worry the new rules are simple and fast.
Note:
Unless specifically stated you cannot use aircraft maneuver sheets from one module with another because the aircraft speeds have been calculated in different ways. This is just like the "early war" - "late war" split in the Miniatures Rules set.
Here's a list of the files in this set (with some examples):-
(items 1, 2, 3 & 5 are in both MS Word & ASCII text versions; 4 & 6 are GIFs)
22/04/02: Major Update - Here come the Jets!
The Defence of the Reich module, as originally presented, was "unfinished" because many features which I wanted in it were missing and little playtesting had been done.
Since that time I have added a lot of new material and the game has been extensively playtested (including at several local game conventions).
Note:
The update contains only those files which have changed or been added so you will need the original module files (above) if you don't already have them.
So what's new?