Action across different time zones, behind the scenes politics, and enough loop-the-loops to make you dizzy. Yes welcome to the world of Time Pilot.

OK before we go any further I absolutely loved this game. I still play it today, and if I might be so bold to say, I am still as ace at it as when I was 15 years old. I too it seems can travel through time just like the Time Pilot.

Gameplay is simple the CPU places the player's jet fighter in the middle of the screen, by use of an 8-way joystick the player can move the jet in any direction on the screen. The aim being to shoot down as many enemy craft as possible and then time-warp to the next zone.

There are 5 different time-zones to blast through:
1910 - Biplanes and Airships
1940 - W.W.II Fighters and Bombers
1970 - Helicopters
1982 - Jet Planes
2001 - UFO's

Time Pilot Splash Screen

Time Pilot 'attract mode' screenshot

The game was designed by Yoshika Okamoto...who I hear you say? Well he went on to design Street Fighter, Final Fight, 1942, and Gyruss, good on anyone's CV I am sure you'll agree. The manufacturer for Time Pilot was Konami and the game was released in 1982.

Yoshi San was asked to design a driving game, but this did not appeal to his shoot-em-up, beat-em-up tendencies so he ignored his bosses completely and instead started to design a game based around one of his own favourites, Bosconian. The influence of Bosconian is obvious in the style of movement and game play, but at the time Time Pilot seemed pretty unique.

When Yoshi's boss asked to see this great driving game that he had been assigned to do, he was shown Time Pilot instead. Well you can guess what happened. The boss went mad, until of course the game became a massive hit, when of course the boss took all the credit. Oh life's a bitch! Well disgruntled by this Yoshi buggered of to Capcom, and thank god, because there were many more games in his mind that he went on to create at Capcom, ... Gyruss & 1942 being Classics in their own right as well as the now famous Street Fighter.

But back to the game and away from the behind the scene politics and we find a thoroughly addictive and challenging game. Gamers fell into 2 groups, you either loved, (or more often than not), hated, the joystick control. However, the shooting definitely had a very satisfactory feel to it, as enemy ships exploded in and around you filling the screen with explosions. You had to destroy 56 enemy ships in order for the mother ship to appear, this progres was indicated by a decreasing gauge at the bottom of the screen.

The first time-zone encountered was 1910. Yes a strange year as W.W.I was in fact from 1914 onwards, so quite what battle you were caught up in is a mystery, but what the hell. Barnstorming biplanes attack from all over the screen, parachutists drift down through the clouds just begging to be saved for massive points junkies and finally a dirty great big Zeppelin appeared which you had to blow up to advance to the next zone.

Time Pilot 1910

Time Pilot Time Zone 1910

Zone 2 sees you re-materialize in 1940 slap bang in the middle of W.W.II. However, the U.S.A was not involved in the war until 1941 if my memory serves and those bombers do look a lot like B52's, but hey we are time traveling and things get screwed around ... right! American, Nazi, Japanese whatever they are shoot first, ask questions later. This stage is slightly harder, as you would expect, but you can still zip around the screen and have a good old shoot fest as the planes offer little resistance. The enemy planes shoot and drop bombs at you but nothing you can't handle. Formations offer bonuses of 2,000 points as in Zone 1. Bombers afford you 1,500 points.

Time Pilot 1940

Time Pilot Time Zone 1940

Having zapped the Nazis or whoever its supposed to represent its through the time-portal again and smack bang into the middle of Vietnam in 1970. Helicopters with heat seeking missiles sees that you do a different jig on screen to avoid being hit from now on. The game gets harder from here onwards be warned.

Time Pilot 1970

Time Pilot Time Zone 1970

Having dispatched the bad guys in 'Nam' its forward through time to urm.. 1982. Which war exactly.....? hell I don't know, and in 1982 I didn't ask any questions either. Wherever we are its jets just like ours that we are up against, and this time with more ferocious homing missiles than before. A continual circular motion on the joystick worked best here and you can forget about hanging around collecting points, it's too darn hard.

Time Pilot 1982

Time Pilot Time Zone 1982

Mission completed and we zap into the future, well its the past now really, but it was the future then, back in the past if you see what I mean. Time travel is complicated don't you know. 2001 and we are fighting UFO's, obviously from space, as we now have an asteroid filled space backdrop to fight in, although we still seem to be in our 1982 jet fighter, presumably refitted for deep space. Anyway, you blast the UFO's, blowup the mother ship for 3,000 points and back home in time for tea and Doctor Who on the TV.

Time Pilot 2001

Time Pilot Time Zone 2001

Tips & Tricks:
The enemy planes find it hardest to shoot you when you are moving in a diagonal direction! So fly diagonally...simple hey!

Concentrate on collecting the parachutists for maximum points. The first is worth 1,000 points and the value increases by 1,000 points until the maximum value of 5,000 points is reached. From that point on all parachutists are worth 5,000 points on that level.

Homing missiles can be lost by maneuvering them off the screen. Once off the edge of the screen they do not reappear.

On the 1940 stage NEVER EVER touch the fire button, eventually parachutists start appearing, try to collect them without firing a shot. If you can survive the fighters without shooting and collect the parachutes the stage will go on forever... points heaven.

Summary
Time Pilot was one of Konami's best, many home versions were made for the Atari 2600, the Colecovision and even today on the Playstation. I first played it in a Pizza Parlour at Gants Hill in Essex, we would go there on our bikes, leave them outside, order a pizza and fill Time Pilot with our credits. Those days were truly some of my favourite from my childhood gaming days. Now of course the Pizza Parlour has turned into a Domino'
s Pizza, just a another sad example of 21st century globalisation. The pizzas are crap and the games are gone. If I could have one wish it would be that I was the Time Pilot and I could zap back through some time-portal, back to 1982 and the Pizza Parlour, hitch my bike up and drop a credit or two in Time Pilot and waste a few more hours of my life.

Overall Classic Game Rating - 8.0

 

The Basement Arcade

Space Invaders

Classic Gaming

Digital Press

Mame

Eat Dots Now

Atari Gaming HQ

Retro Gaming Roundup

Mame World

Atari Age

Twin Galaxies

MacMame

The Phoenix Site

RetroGaming Radio