IAN & MIC ABOUT US PAGE

The C64 Banner Exchange
The C64 Banner Exchange

It all started 15 years ago, 1985. Ian and I are brothers who shared the same interests at school. The bug first hit us when we got our first computer the Sinclair Zx81. We would spend hours along with our older brother Bill typing some crap game in from a magazine to find that it would not load again once we had saved to tape to play ARGGHH!!.

The next machine we purchased was the Commodore Vic 20 which looked

Totally awesome with its limited color & sound chip... We would spend

Hours writing games in Basic. The best games that this machine ever had

graphically were JetPac and Wunder Walter.

 

Then one day we was in Allders the Department store in Basildon and a game called KickStart was being demonstrated on the C64 mode of the Commodore 128. I picked up the Joystick and had ago. This was the game that made us decide that we had to upgrade.

In no matter than a few days was our Birthday and we begged our parents to buy us one. They didn't seem very willing as the cost was around 400 at the time. But on the big day, there is was along with Kick Start.

We spent hours with all our school mates playing the two player mode every lunch time.. Totally Hooked!!

As the 5th year arrived at school and Exam's were around the corner we were already using the built in Machine Code assembler within the C128 trying to understand what the hell was going on inside this machine.

This did not take long and within 3 months we had learned enough Machine Code to write a game called Scout which was published by Virgin Mastertronic. We were paid about 2000 for it and paid the money into a bank for when we left school to start a business.

The demo writing thing also started around that time after visiting the local WH Smiths and overhearing someone saying, " Ive got some excellent demos at the computer club last week". I had to know what they meant and asked where this place was.

They told us that it was the following Wednesday at the local ITEC college and to arrive at 7pm. When we arrived there were about 30 people in one room, all with Commodore 64's swapping demos. One guy who called himself The Gronk said his Brother "BOD" had a mate called "BLOB" who downloaded them from Compunet.

We arranged for a demonstration and decided that we had to have one. This new found hobby then took over our lives up until we left school and we set up our business.

Most of the demos which we made whilst still at school did not get uploaded onto the Compunet as we felt they were to crap. We used the money from Scout to setup a development house which we employed 2 programmers, an YTS (Youth Training Scheme) & freelance Graphics Artist's from School (Mantronix , Rob Whittaker) & (Thargoid, Mike Bareham).

Most of the projects we undertook in the first couple of years were for Budget Software houses. We would design a game on paper and get interest from Publishers. Once the publisher liked the idea we were under contract to complete the game. At weekends we were still creating Demos which at this point we were uploading to the Net.

The Compunet system was excellent for meeting many interesting people and made programming very challenging. We always wanted to try and do something different. The highlight of Compunet was meeting people at the Commodore & PCW shows in London. We became good friends with Ash & Dave going out drinking & clubbing in each others towns. We also met the Meanteam (Claka & JCB) who we battled with the Light concert demos. And one year we put the Maniacs of Noise up in a Tent in the Back garden for the PCW Show (Sorry lads!!).

Things were now going really well with our Business (Reptilia Design & Wicked PD) after achieving our 7th game to be published that we were starting to move into bigger things. We were asked to convert Soldier of Light a Taito arcade game to the Commodore 64. The Software company "The Edge" was already behind on the 64 version due to one of there programmers pulling out. We was under allot of pressure to re-write the game from scratch quickly as to publish the game at the same time as the Spectrum version. We had warned them that this type of game could not be done in weeks unless you were trying to flog a SHIT game and had the contract amended.

After completion the game was published in PAL & NTSC for Europe & the States but unfortunately they never paid up and after many months taking them to court the company vanished.

 

This was the End. We had no more desire to carry on writing games for a rip off industry and thus jacked it all in.

 

Ian & I are still very close but now have other hobbies. Ian is in Dance Band called Axcess which you can link to on the main page. I used to write music and one particular track was played on London's Kiss 100 Fm. I have lost interest in the Music writing but spend many hours with the lads when recording in the Studio.

 

We are both still programming but not games or demos. These are just boring business applications for an Investment Bank in London.

 

We would like to end by saying Sorry for the Demo Creator (Unless you used it)!!!. HEHE

 

Ian & Mic. 28 Years old.

 

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Mic (02-June-2000)

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