Candles, Dusts, Ointments, Incense and Stones


Ioun Stones XP 50 - 750

Colour Shape Effect
Silver Sphere Subtracts 1 point from AC
Crimson Pyramid Adds 1 to to-hit rolls
Scarlet Spindle Adds 1 to damage rolls
Deep Blue Ovoid Subtracts 1 per die of bludgeoning damage
Orange-Lime Cube Sustains person in desert environments on half water rations
Striated Purple Egg Featherfall on falls of over 10’
Electric Blue Prism Subtracts 1 per die from electricity damage
Green Rhomboid Water Breathing
Blue-Black Ellipsoid As a ring of Free Action
Gold Pyramid

Subtracts 1 point from AC on round 1

Subtracts 2 point3 on round 2

Subtracts 4 points on round 3

Subtracts 8 points on round 4

From round 5 the user is enclosed in an invulnerable golden pyramid which lasts 4 rounds. The barrier is impenetrable in both directions. It can only be used once per day.

Light Green Spindle Additional 10% exceptional strength

Dust of Total Protection XP 1800

This dust conveys total immunity to any physical attacks (including breath weapons) for 10 rounds plus 1d3. Note, purely magical attacks still damage the wearer.

The dust is highly poisonous and if breathed in will probably (save to avoid) slay the wearer. To get around this difficulty the wearer must either hold his breath or seek magical means to avoid breathing or the effects of the poison.


Candle of Presence XP 750

These 5' high candles come in a variety of colours, although they are mostly seen in black or red. Once lit, anyone standing by it and orating is viewed as if their charisma was 5 points higher than actual. This bonus drops by one point an hour until the candle is expended after 5 hours.


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