Englander! Mod for CC3

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Summary
The starting point of this mod was Cathartes' excellent Commonwealth Summer mod so it is really a submod (though it is installed as a full mod). However virtually all the data has been altered. There are also many new graphics and sounds plus other changes. The mod covers British units (including Para and Commando) in their advance from Normandy to Germany and the typical types of German forces they encountered.
Although 2nd Army included Canadians and Polish etc, and Commandos of the Special Service (SS) Brigades included non British nationals (including anti-nazi Germans of 10 IA Commando) they are not identified seperatly in this mod (simply because there are not enough slots).
Englander may seem a strange title coming from a Welshman but it seems to be the term generally used by nazi Germany for all British nationals and sometimes their allies (at least Hitlers directives and speaches refer to England rather than Britain).


Main aims
I have tried to cover developments in both weapons and ammunition. For example, there are 2 Fireflys, 1 is tagged 'late 44' as it has a 17pdr with sabot AP ammo which was only made available for the 17pdr in late 44. The US Chaffee is included as it was to replace the Stuart in the light tank role in early 45. There are also different versions of the Cromwell and Chuchill which went through various upgrades during the period.
Many various types of British recce vehicles are included due to the amount of action seen by the RAC (They were constantly in action on patrols between the major engagements).
I have tried to give some historical detail in each of the teams descriptions from my own research but I am no expert and will certainly not take offence if anyone pulls me up on any of this info.
A lot of effort has been made to historically recreate weapon performance whilst maintaining balanced playability. My research indicated that general cannon fire accuracy on the CC scale was roughly 60% on the first round and 90% on the second. Dual values are not possible in CC so I have leaned further towards the lower accuracy to reflect nervous gunners and commanders in battle, although many weapons have veteran versions to reflect a better performance from experienced troops. Ofcourse many other factors affect accuracy such as weapon type, range, ammo type etc. Infact I have not really needed to make any guesses as I have been able to acquire performance data for all weapons in the mod (even results of grenade throwing accuracy tests carried out by Britain in WWII).
I have also created dual performances for MGs and SMGs according to range. For example, at 80 metres a sten will carefully aim and squeeze off a short fairly accurate burst. At 10 metres it will quickly and wildly expend most of the magazine. This was done by creating 2 weapons for the sten soldier where the game will select the appropriate weapon according to range.
Cannon ammunition (type and amount) is also a big factor in this mod as armour penetration (and accuracy) differs greatly according to the type. Suffice to say without going into individual cases, HEAT rounds of low velocity weapons will penetrate but accuracy is very poor. HE rounds will rarely penetrate but have a great effect on soft targets. British AP rounds have no HE filler so are no good against infantry whereas German AP rounds have a small amount. Special rounds (high velocity AP of various types) will generally have much greater penetration but availability will be the key. For example small calibre cannon usually had first call to increase its performance and extend is use.

Some features
Amphibious vehicles (DDs and Buffalos) work a treat, had some great amphibious assaults during testing . Many old maps have seemed like new due to the battle no longer concentrating around a bridge.
Element and Terrain damage sprite changes have resulted in greater map damage from HE bombardment. (A few days fighting on one map made it unrecognisable).

Old weapons with new method:
The mod includes a number of new weapons and vehicles but familiar weapons and vehicles have had their operation changed. For example Churchill AVRE fires indirectly. Howitzer and FOOs also have indirect fire but with minimum ranges. Read a teams info column as a lot of work has been put into these and min ranges are quoted here for indirect weapons. Amphibious vehicles also need some practise, water gives no cover so if you order them from one bank to another they may go off looking for a bridge. Banks can also be dangerous so they may need some coxing into the water but 9 times out of 10 they will dive right in. New weapons include German mines, represented by a single (dark red) immobile soldier sprite. If these cheap weapons are placed under good cover (behind a hedge or wall or tall grass etc) they will halt an infantry assault in its tracks or disable a tank.

There are quite a few new ops with the mod together with 1 brand new historical campaign and 2 modified campaigns

Known issues:
There is a slight upgrade glitch for a couple of command team types. (This is probably because I changed the random order in the team files to completely ordered. This was also done for the other .txt files so this mod is far easier to re-mod if you want to).
Some shadows are a bit rough.(Maybe one day I'll sort.)
Churchill bridgelayer does not lay bridges. I think it can be done but I've not yet got that one wrapped up.
There was a few minor things but I can't quite remember what. By all means drop me a line if you have issue with anything, including historical data.

I never really intended to make this mod, even after 6 months work I never thought I would actually have an end result but it just sort of took off. I would like to make a number of sub-mods, one for each of the British divisions in 2nd Army. They would include new team files with the different units titles together with a campaign and ops reflecting the divisions history in WF. But there is no start date for this as I need to catch up on real life and maybe get some games on the zone for a change.
I would like to thank Cathartes, for probably my favorite cc3 mod, 'Commonwealth summer' which is the base and inspiration for this one. I would also like to thank MZ and Shrecken for some of the graphics, plus all the tool makers and Southern Land who produced some excellent maps just in time for the making of the campaign.

Jan 2003


click here for team lists.

and below for a few screenshots

screens 1

screens 2

screens 3

screens 4