Firstborn
A black-haired, greying wizard with a scraggly beard and
mustache who wears animal-skins and a broad-brimmed hat and
filthy hides. He smokes a long, wooden pipe, carved to appear as
a branch covered with vines and leaves. His eyes are bead-black,
like the eyes of a crow.
His name is Smokelight, which is a nickname given to him by the
children of rustic villages, when he entertained them with
pyrotechnic displays andsmokepuff cantrips. He keeps a low
profile, often journeys as a country tinker, a fur merchant, or a
wandering pilgrim.
He has a central Flanaess accent. Wild Coast? Urnst? Greyhawk?
It's hard to tell. He expresses knowledge of the Central and
Western Flanaess, especially the Bandit Kingdoms, the Velverdyva
River, the Lake of the Unknown Depths (and surrounding lands),
Highfolk, the Nomad Lands, the Yatils and Perrenland. He seems
well-travelled, and lacks urbanity, yet he is is well-educated.
Smokelight is course, gruff, at times overly blunt and even
quarrelsome.
For some months now, Smokelight has been wandering the regions of
the Velverdyva, the Wild Coast, the Ulek states and even into the
woody hills of Keoland. He's mostly kept a low profile, dressing
as a peasant tinker or rustic tradesman, but he's also caused a
row, here and there. In one village, he irrited the locals by
pursuing the affections of a young farm-girl, and expressed
drunken overtures to the tavern bar-maids. He argued on the road
with some young nobles, when he insolently refused to "make
way for his betters." He's engaged in vehement debates with
roadside ministers and village priests, about theology and
"how Neutrality and Balance" fits into the scheme of
things.
On a more pleasant note, he's entertained children with fireworks
and balls of glowing light, and on one drunken afternoon he gave
a sack of silver coins to some acolyte-monks who were dutifully
transcribing some Old High Oeridian parchment into codices for
Common readers ("Fine quill-work! Good scholarship! How
about some illustrations to illumine the young minds?" He
commented).
Smokelight has avoided large cities. He's also neglected to
mention where he's from, or to confirm what his profession is.
Rumours have only been circulating about an unkempt drunk wizard,
or an eccentric trader who never seems to engage in much trade. A
strangely erudite bumpkin, is what
he seems to be.
But Smokelight has a secret.
And a strange origin.
At the Obsidian Citadel, high in the misty Yatil mountains, an
arch-wizard by the name of Mordenkainen felt the burden of power
weighing heavily upon his shoulders. He could no longer wander
the wide world, doing as he pleased: adventuring, exploring, and
gathering knowledge. Mordenkainen was embroiled in political and
supernatural affairs beyond the ken of most mortals... yet he
retained the thirst for danger and adventure, that, as a young
apprentice, first drove him out into the world to seek power and
excitement. That feeling never went away.
Mordenkainen also felt that, as he was no longer a wandering
adventurer, he had given up a certain way of serving balance: he
was no longer helping the common man, the out-of-the-way farmer,
the brethren who followed the way of the Old Faith in remote
villages and glens. He was also no longer "out there"
uncovering secrets and treasures in the wide world, or furthering
his knowledge.
As a major piece in a Cosmic Game, Mordenkainenwas ever and more
bound by the great affairs of Balance: checking Iuz, guiding the
Circle, repelling the Euroz hordes in Highfolk, participating in
the machinations of quasi-deities, hierophants, and a certain
Demiurge... His life was no longer his own, or so it seemed.
One night, ruminating upon these and other thoughts, Mordenkainen
stood outside on a balcony jutting our from the Obsidian
Citadel's central spire. As he watched the sun set into the
orange Western sky and the purple shadows of the Yatil Mountains,
a spell occurred to him that inspired him to act: a solution, of
sorts, to his malaise.
Descending into the workroom where he conducted his alchemical
processes, Mordenkainen set himself to the task of a rarely-cast
dweomer. Over the next few days, he toiled over a cauldron. He
also took a patch of his own skin, formed it into a pouch, and
filled it with a gill of his own
lifeblood mixed with the glittering red dust of a crushed ruby.
He tied the pouch off with a lock of his own greying hair. Then,
gathering ice from the highest Yatil peaks, he sculpted a
rough-shaped human form from the ice, with the skin-pouch inside,
where a heart would be.
Stirring chemicals and spells in the vat, he brewed an elixir of
smoking fumes. Taking a ladle, he scooped out some of the potion,
and poured it over the ice-form's head, all the while muttering
incantations of a spell from a past age. As the potion poured
over and seemed to melt the ice, human flesh and hair were
revealed beneath. Several ladles more revealed a man, naked, and
physically identical in all respects to Mordenkainen himself.
"Rise," Mordenkainen commanded.
The flesh-manikin opened its eyes, rubbed away the film that
covered them, and stood.
"I should have been a sculptor," Mordenkainen chuckled,
marveling at hisown handiwork.
A sennight later, Mordenkainen descended into his workroom
again, this time with a visitor. The visitor was bald, with
slightly pointed ears, several earings in his left ear, and was
garbed in various overlapping shades of leafy green. Mordenkainen
and his green-garbed visitor appraised the unmoving flesh-manikin
before them.
It lay on a bench, breathing, as if asleep; but in some way, it
did not seem fully alive. It was clothed in plain grey wool tunic
and trousers. Curley was somewhat taken aback by thefact that it
was an exact physical duplicate of Mordenkainen.
The half-elf wrinkled his nose up, as if he smelled something
unpleasant.
"What do you concoct here, old friend? It reeks of
sorcery."
"This, Curley, is what I need your help for,"
Mordenkainen said, gesturing to the prone body. "Only one
high in the Tiers of the Old Faith, such as yourself, can
re-direct life force from the Great Green Cycle."
"Then it's not a clone."
"No. A vessel to serve Balance. Another pawn for the forces
of Green - that's how some would describe it," the old mage
chuckled.
Curley shook his head and grimaced. "A simulacrum. Why not
just let Nature take its course? Why do wizards delve so close to
the creation of life itself?"
"All I've made is a lifeless hulk, a phantasm of blood and
ice and spell-stuff," Mordenkainen said, a bit defensively.
"I'm at least wise enough to know I myself cannot create
life!"
The half-elf sighed. "I'll do as you ask. Although some
would consider it unnatural."
With holly-leaf in hand, the half-elven druid uttered his prayers
for ten minutes. At the end, the flesh-manikin stirred, as if
shocked. Its eyes opened. It looked around, saw the two men
staring at it, and started in fear.
"Don't be afraid, spirit! You're back in the Cycle of Life.
There's nothing to fear," Curley said, in an attempt to calm
the now-living duplicate of Mordenkainen. It acted like a dumb,
spooked animal, and froze in place, unsure of what to do.
Mordenkainen, meanwhile, was already casting another spell of his
own: he was wording a Wish, albeit one of limited potency.
At the end of Mordenkainen's brief casting, the simulacrum
started again, but now its eyes glittered with intelligence.
"Hopping Hells!" it exclaimed, in a voice identical to
Mordenkainen's. "Curley? What's going on here! Why am I
naked? And who's that fellow that looks like me, standing next to
you?"
"Don't get your panties in an uproar, Junior,"
Mordenkainen said to the duplicate, and then handed him a golden
goblet filled with Velunan Fireamber.
"Drink this, and sit down and relax."
"We have a lot to tell you," Curley Greenleaf chimed
in.
Warily, the simulacrum accepted the goblet, and slowly sat down
on a wooden stool nearby. And listened.
After a few months of the Simulacrum's existence, Mordenkainen
was puzzled.
The creature, whom he had not yet even named, was showing a dark
side, a depression that had never, in all his years, taken him.
All his magical powers could not determine what the problem was,
and it was only when Curley returned for a visit that he had
someone else to puzzle the matter over with.
Curley laughed as Mordenkainen finished descriing the depths he
had gone to in order todetermine what had gone wrong. He shook
his head balefully.
"My friend, you are too long alone in these mountains. Did
the thought never occur to you that maybe you should ask
him?"
Mordenkainen was speechless, and felt more of a fool than when
Tenser had beaten him at Dragon Chess using Falko's Bluff.
"Who am I?" the Simulacrum said.
For the second time that day, Mordenkainen did not know what to
say. He had examined every possible avenue of magical research,
goen over the creation process a thousand times or more, and yet
the answer ot the problem was simple. Perhaps it was the part of
him that was Mordenkainen, perhaps it was simply the potency of
the magics. Yet here was an animated beast, a creation of alchemy
and magic, who asked hte same thing that every man who walked the
Oerth had asked since the dawn of time - who am I?
Could it be possible - could this creation have somehow
'evolved', in some form of freak of magic where the whole was
greater than the sum of the parts. Did this creature have a soul?
"Smokelight!" Curley said confidently.
Both Mordenkainen and the creature looked at him quizzically.
Curley smiled, holding back his laughter at the sight of these
two men who reacted identically. He pointed to the pillar of grey
smoke drifting up from the pipe which Mordenkainen held in his
hand, and traced a route up to where it met the morning sunlight
flooding in from the huge glassteel window of this magnificent
lounge, with its fine panoramic view of the Yatils.
"You are Smokelight," Curley repeated. "Like us,
you are a traveller in this world, and like us..."
He reached up to the sunlit smoke and wafted his hand through it,
dispersing it into nothingness.
"... you are but ephemeral."
The Simulacrum thought for a second, then bowed his head and left
the room. Mordenkainen scowled at Curley.
"Thanks a lot, good 'friend'."
A tale by Gary Welsh and Scott Rennie.