I am a dynamic and creative 3D artist who has helped bring several video game titles to release on Xbox, PS2, PC, PSP and Game Cube. I have worked for Blimey!_Games, Glu_Mobile, Climax_Action and Bits_Studios. Using in-house tools, 3D Studio Max, Maya and Photoshop to produce environments, models and textures. My work over the last 8 years has involved creating a diverse range of levels, including interior and exterior, modern, classical and fantasy environments.
I am very interested in level design and enjoy working closely with designers and programmers in order to create interesting levels which are fun and challenging to play. As an environment artist I feel that my role is one of virtual architect, builder and interior designer all rolled into one. I possess a keen sense of key design principles and thrive on creating computer generated environments and objects. I am proficient in the production of low and high-poly models. Recently I have been working on titles for Xbox 360 and PS3, creating high-poly models (with low-poly LOD's), detailed, high resolution textures and shaders.