SPRING SERIES CHUCKIE RULES 2007

 

In order to try and encourage a bit of flying activity during the early part of the year I have volenteered to organise a chuckie series during February/March. The aim is to have an action packed couple of hours of flying . The competitions will start at 10.30 sharp (any test flying must be done before then) hopefully finishing by 12.30

Weather permitting four rounds will be held on the following dates Feb 11th, Feb 25th, March 11th and March 24th (please note the last date is a SATURDAY). If I deem that the weather conditions are not suitable for flying I will send out an e-mail to all those on the club list by 8.00 on the morning of the event. If anybody not on this list also wishes to be informed, please let me know your phone number and I will give you a call if required (my contact details are at the front of Glidepath)

The competition rules are shown below. The overall series winner will be decided by the person with the highest score in n-1 rounds where n is the number that are finally held (assuming n>1 )

Basic Rules:

Maximum wingspan 59.5"

Launch by hand or mini bungee, pilot must launch each time.
Mini bungee specification: 10ft of rubber, 30ft of line, rubber type of you choice.
All timing to be by separate time-keeper, timing starts at release of model.
Working times start at release of model for first flight.
All flights to finish within marked area of field to count.
In the event of any dispute the organiser’s decision will be final

Scoring:Winner of each task gets 100 points, rest get a percentage based on winners task score.

Task 1 – Simple duration. Working time 5 minutes per entrant
No restriction on launches.
Maximum flight time 2 minutes
Last flight time stops at end of working time.
Best TWO flights to count

Task 2 – Increasing Flight Time. Working time 6 minutes per entrant
Minimum first flight time – 20 seconds.
Each flight to exceed previous maximum to count.
Scoring is sum of flights that exceed the previous maximum, but many attempts can be made to increase flight time. Example: 25, 40, 30, 35, 38, 45, 50, 30 60. In this case the score would be 220 (25+40+45+50+60).

Task 3 – Precision duration and landing. Working time 6 minutes per entrant
Target time – 70 seconds
No limit on number of launches
Maximum woulkd be person who achieves 3 (three) target times. Points will be deducted for over and under flying
30 point bonus/per flight if all model is within specified distance of landing spot. 15 points if only part of model is (There is no requirement for different parts of model to still be attached to each other!)
All times to be handed in please
Timing stops at end of slot. No landing bonus if overflying slot

Task 4 – BARCS type duration. Slot time = 5 minutes, timing to cease at end of slot.
Maximum flight time 3 minutes
3 launches allowed, but last flight time will count.
Landing bonus +30 if all within circle, +15 if part in.
No landing bonus if airborne at the end of the slot time.
Zero score if more than 20 seconds over slot end time.
Scoring – winner of each slot gets 100 points.

Task 5 – Add-em-up.  Maximum of Four flights to be made No working time specified.
Target to reach is 220 seconds.
Minimum flight time 25 seconds.
Each flight to be in excess of previous one, if not then scoring stops at previous flight.
Scoring – Nearest to 220 seconds scores 100 points, others get a percentage.

Please bring your mini bungees if you have one.
Everyone is expected to help out with timing etc.
On tasks 3+4, please do not stand closer than 10 paces from the spot and watch out for other models coming in.

Roger Crickmore

 

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